D&D 5E [IC] Creamsteak's Storm King's Thunder: Waterdeep

Bellalalallinda chokes as the arrow hits her square in the chest. There it is, sticking out of her. Still. She breathes in and she sees the arrow's fletching rise. Suddenly, she is scared. "Whistler!?" she calls out.

The Sahaugen is down, but his accomplices remain. These storm-balls are becoming a nuisances, she thinks, as she reloads her crossbow, and raises it against her attacker.

She fires, and then moves to cover behind one of the large memorials in the graveyard, hoping to be out of the ranged attacker's line of sight.

OOC: Bow: [roll0]. If a hit, damage = [roll1] piercing.
Move to V21.


Meanwhile, Whistleris awash in weird body parts. An illusion?, he wonders, until he feels the acidic fluids eating his imagination -- or so it feels.

He hears Bellalalalinda's voice. Can he still see her? He thumps at the spell caster with his massive fists, and then withdraws, knowing that he might draw an attack if he does so, but it will keep the others safe.

OOC: Fist: [roll2] to hit; damage = [roll3] bludgeoning.

If he can see Bellalalalinda, then he gets another coordinated attack:
Fist: [roll4] to hit; damage = [roll5] bludgeoning.

Move to AF 15, perhaps drawing an opportunity attack.

OOC: Mini stats:
Bell: HP 45, down to 24. AC 17.
Whistler: HP 40, down to 35. AC 15.
 

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OOC: remember that if your character is within 10 ft of Davaros, they get +3 to saves
Davaros' wisdom save [roll0] (note: -1 wis +3 cha)


Davaros Directs his horse to move within reach of the caster, and he strikes relentlessly at him.

[sblock=ooc]
Horse
I am using the stats of the base warhorse

Move: to Ae17-18
Action: Help Davaros with attacks by harassing foes, granting advantage


Davaros Silverfist
Move: go on horse
Bonus action: cast hunter's mark targeting the priest

Davaros action: Attack priest, will use great weapon fighting -5 attack/+10 damage on first attack only

Davaros attack 1 [roll1]
Davaros attack 1 advantage [roll2]
damage [roll3]+14
Hunter's mark damage [roll4]

Davaros attack 2 [roll5]
damage [roll6]+14
Hunter's mark damage [roll7]


Use reaction for +1 ac
HP: 31/52

AC:17

Spells:
level 1: 3/4 (-2 hunter's mark)
level 2: 2/2

Lay on hands: 0/30 remaining

Divine health: immune to diseases
Aura of protection: +3 (cha) bonus to saves, 10ft radius fo friendly creatures, must be conscious.
[/sblock]
 

OOC: Davaros' wis save: [roll0]


[sblock=ooc]
Horse
I am using the stats of the base warhorse

Move: none
Action: Help Davaros with attacks by harassing foes, granting advantage


Davaros Silverfist
Move: none
Bonus action: cast hunter's mark

Davaros action: Attack priest, will use great weapon fighting -5 attack/+10 damage on first attack only.

Davaros attack 1 [roll1]
Davaros attack 1 advantage [roll2]
damage [roll3]+14
Hunter's mark damage [roll4]
[/sblock]
 


[sblock=second_attack]

Davaros attack 2 [roll0]
damage [roll1]+4
Hunter's mark damage [roll2]

Move: None

HP: 26/52 (31-5 necrotic)


AC:16

Spells:
level 1: 2/4 (-2 hunter's mark)
level 2: 2/2

Lay on hands: 0/30 remaining

Divine health: immune to diseases
Aura of protection: +3 (cha) bonus to saves, 10ft radius fo friendly creatures, must be conscious.
[/sblock]
 


As the area magically filled with small dangerous marine conjurations, Gul raised his eyebrows in surprise, then focused his attention. It seemed like the others were focusing on the priest, so the evoker stepped closer to the other enemy and lightning sprang forth from his fingertips, shocking the warrior. While his opponents muscles were still constricted by the electricity, he retreated back behind the bush, concerned that the enemy archer may have been too much for Bellalalinda.

OOC:
Note: Gul will cast Hellish Rebuke with a wizard slot as a reaction if he is hit by an attack within 60' (Dex Save DC 15 or 2d10 fire

damage, save half)

I'm hoping that the priest is not still up, but in case I do still need to save: [roll0]. Initially started within 10' of Davaros but I believe he moved away, so have not included the +3bonus.

Move: AE19
Action: Cast Shocking Grasp on adjacent veteran, assuming he is wearing metal armour, with a warlock slot.
[roll1]
[roll2]

[roll3]

if hit, he can't take reactions, so Gul will pull back to AC21 and try to distract the other guy from attacking Bella again.


[sblock=status]Gul hp 29/35 Temp.hp 7
Str +0 Dex +2, Con +1, Int +4, Wis +0(+3 Saves), Cha +2(+5 Saves)
Arcana +7, Religion +7, Investigation +7, Stealth +5 (disadvantage), Survival +3, Concentration +1
AC 18
Inspiration no
Concentrating:

Spells/day: 2/4 1/3
Pact Magic(1st): 1/2
HD: 4d6+2d8/4d6+2d8
http://www.enworld.org/forum/showth...ng-s-Thunder&p=6897185&viewfull=1#post6897185
[/sblock]
 

The gorilla goes full gorilla on the priest. The first thump ruins his spell, the second kills him.

Gul and Davaros make a number of damaging attacks against the veteran with melee weapons.

The melee fighter keeps his attempts up against Davaros. One longsword attack is a critical hit for 15 points against the paladin.

The ranged fighter does target Gul and then move. He misses terribly.

OOC: Seems I forgot to move Bell. Noted, but not updating the map.
 

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With their leader down, maybe we can learn something from them, Gul mused, as he saw the priest getting ripped apart by the great ape."Surrender, and we will let you live!" he called out in the common tongue. As he did so, he glanced back and forth between the two, trying to gauge their fanaticism. "No point in throwing your lives away!"

OOC:
Note: Gul will cast Shield with a warlock slot as a reaction if he is hit by an attack (+5 to AC)



[sblock=status]Gul hp 29/35 Temp.hp 7
Str +0 Dex +2, Con +1, Int +4, Wis +0(+3 Saves), Cha +2(+5 Saves)
Arcana +7, Religion +7, Investigation +7, Stealth +5 (disadvantage), Survival +3, Concentration +1
AC 18
Inspiration no
Concentrating:

Spells/day: 2/4 1/3
Pact Magic(1st): 2/2
HD: 4d6+2d8/4d6+2d8
http://www.enworld.org/forum/showth...ng-s-Thunder&p=6897185&viewfull=1#post6897185
[/sblock]
 


OOC: I forgot to make a con save for Bell when she was hit by the arrow. DC = 11 (half of 21). [roll0]. If that's greater than 11, then she maintained concentration and can use her bonus action to transfer the Hunter's Mark to the archer, which she'll do.I'll see the results and add the extra damage if needed in the next post.


Whistler moves to the nearest opponent, and again swings with his fists. Again, mercy for the deluded humans overcomes him, and he pulls his blows so as not to bring death on his soon-to-be-defeated opponent.

As the archer ducks behind the monument, Bellalalalindabacks away until she can get a clean shot, and then aims at his oh-so-vulnerable throat and fires.

OOC:
Whistler: Move to AF 18
Fist: [roll]120+7[/roll] to hit; damage = [roll1] bludgeoning (nonlethal).
Coordinated attack: Fist: [roll]120+7[/roll] to hit; damage = [roll2] bludgeoning (nonlethal).

Bell: Move to Q21 (or wherever is needed for the angle)
Bonus action: shift hunter's Mark (if still operating)
Bow: [roll3] to hit (using sharpshooter). If a hit, damage = [roll4] piercing.

OOC: Mini stats:
Bell: HP 45, down to 24. AC 17.
Whistler: HP 40, down to 35. AC 15.
 

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