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Help me build an OGC outer plane cosmology

Nellisir

Hero
Also, The Books of Faith: Hinduism includes a rundown of the most popular Hindu deities and how to include Hinduism in campaigns (no statistics for the deities are provided, just the info relevant to being a cleric). There's also The Books of Faith: Jainism, and the other books in Dog Soul's Folkloric line.
The Books of Faith sound interesting. I've got some other of the Folkloric books, and frankly I wasn't that impressed so I stopped buying them.
 

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VelvetViolet

Adventurer
Alright, kooky architecture is fine. It's the torus geography that I find pointless and kinda silly. It limits the city.
There are pregnant alleyways. That's pretty much the epitome of the New Weird. Maybe Escher architecture or fractal architecture would be more your forte?
 

Nellisir

Hero
There are pregnant alleyways.
That's gone right past me. Pregnant?

That's pretty much the epitome of the New Weird. Maybe Escher architecture or fractal architecture would be more your forte?
Escher, fractal, whatever. Sigil is clearly not infinite, or perhaps it is through some weirdness (pregnant alleyways?) but it's not called out as such. It goes around in a closed loop, and the edges...honestly, does it have edges? I thought it was open at the...up, so one could see the Spire crossing the sky above, but maybe it was a closed doughnut? I'll have to look it up. I'd rather an infinite, or near infinite, city that can hold Undermountain and the ruins beneath Penance, parks large enough for forest adventures, and so on. Without leaving the city.
 

pemerton

Legend
I thought it was open at the...up, so one could see the Spire crossing the sky above, but maybe it was a closed doughnut? I'll have to look it up.
I'm pretty sure that, at least as presented in 4e, it's closed. So you can walk in any direction and never reach an edge.
 

VelvetViolet

Adventurer
That's gone right past me. Pregnant?
It was a plot point in Planescape: Torment to reach the lower ward. http://www.youtube.com/watch?v=94mJtn3IASM

Here's a very rough and incomplete draft of the outer planes, subject to change. I've included all the rivers of the upper and lower planes: Styx, Phlegethon, Lethe, Cocytus, Acheron, Aornis (or Avernus), Eunoe (Purgatorio), Eridanus and Oceanus. Not included is Yggdrasil (the World Tree/Tree of Life) or Yormungand (World Serpent). There will also be the Gulf of Azroi (see CP:BoP)
 

Nellisir

Hero
I'm pretty sure that, at least as presented in 4e, it's closed. So you can walk in any direction and never reach an edge.
I just checked; I don't know about 4e, but in 3e it was definitely open. It's described as "like a tire", and the buildings on the edge don't have doors or windows looking out (you can get on the roof, but there's literally nothing to see). You look straight up, and you see the opposite side of the tire in an arc above you.

So, not infinite at all.
 

Nellisir

Hero
Classic Play: Book of Planes already has three different nexus planes. You could even decide to expand Dunmorgause Castle by having it start abducting people and whole countries from the Prime and stitching them onto it, all because the politics of the castle began to spiral out of control.

I'm a bit puzzled. Are you using the Book of Planes as a source to draw from, or are you just using everything in it and adding a few bits. It's starting to sound like the latter.
 

VelvetViolet

Adventurer
Yeah, I'm definitely planning on copying some of the planes from Book of the Planes, since it was released under the OGL. I've recently acquired a copy of the rare book "Gary Gygax's Cosmos Builder" and I'll be using it for ideas.

So what I want to do with the outer planes is have one for each of the different kinds of afterlives and pantheons in mythology. The Happy Hunting Grounds for the Plains Indians, Valhalla and Hel for the Norse, Limbo/Inferno and Purgatory and Paradise for Christianity, the millions of Hells of Chinese mythology, Asphodel Meadows and Elysium and Hades for the Greeks, etc. Plus other kinds of outer planes, nexus planes and planes-spanning structures like Yggdrasil and Jormungand.
 

WbtE

First Post
This might seem like a trivial point, but consider tilting the wheel so that its cardinal directions are LG, CG, LE, CE, rather than neutral points. Gygax's descriptions in 1e suggest that neutrality is ambivalence rather than pure attachment to L, C, G, or E.
 

luke_m_s

First Post
A few years late but I would like to say that I'm also working on a small generic OGC campaign setting called Vardaellen.
This is how I've designed my version of Inner Sphere:
inner.jpg
Main page is here and planar description can be found here.
 

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