• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Luring new people into D&D

redrick

First Post
Here is the blurb I used on the Facebook page for our last open D&D session. The game is hosted at a local store, and that store helped by sending out blasts to the event.

Join us this month and every month for a beginner friendly, open to all, game of Dungeons & Dragons! Explore mysterious, forgotten ruins beneath the earth, wade into political intrigue with the local administration, fend off horrific monsters threatening local townspeople, or tussle with pirates and smugglers on the high seas! With tabletop role-playing games, the story is what you make of it. (Well, almost. We'll be starting with a mysterious ruin on Sunday.)

All are welcome. No materials or experience are required. Spectators are also welcome.

The date, time and location were up top via the Facebook interface. We got about 10 people, 2 of whom showed up late and were invited to watch, but 8 was already bursting at the seems of what I could handle. I could probably get more if I used something like Meetup, but we only have one DM at the moment (plus a separate GM who runs interesting indie games), so I don't want to get overwhelmed.

As ad_hoc says, the D&D brand, at this point, will do lots of the work for you. That's the benefit of playing the big game, vs trying to put an indie RPG campaign together. Just saying, "D&D" is going to pique some interest and there are a lot of geeks out there who keep meaning to play, or played in grade school but are intrigued by getting back into it, or what have you.
 

log in or register to remove this ad

Tanin Wulf

First Post
My best advice would probably be summed up as, "Get something started!" Even if you have go with only have 2 or 3 players and a DM. It's been my experience that once you get something regular and fun going, finding players gets easier. I'm not really sure why.
 

DEFCON 1

Legend
Supporter
Just make sure you don't use the word "luring" on the actual poster. That word makes it sound like D&D is something illicit, which is possibly not the vibe you're going for.

"Millie, you've got to stay out of the clubhouse. It'll just get everybody in trouble."

"I got lured."

"You did not get 'lured'. Women never get lured. They're too strong and powerful for that. Now say it -- 'I didn't get lured and I will take responsibility for my actions'."

"I didn't get lured and I will take responsibility for my actions."

- Bull Durham
 

robus

Lowcountry Low Roller
Supporter
I would recommend leading with Boardgames, that's a casual thing that people are familiar with and would be comfortable showing up to play one of those cool games everyone is talking about: Ticket to Ride, Catan, whatever. Use some images of the board game covers to create an attractive and exciting poster. Perhaps tease "and more..." to hint that there might be other things on offer too.

Magic and D&D are a bit more hardcore (Magic because of the learning curve, D&D because of the commitment).

There was a D&D meetup in the local area but it was useless because it basically showed the schedules of the already filled groups - there was no capacity for growth. I was also a member of a boardgame meetup and so after attending a few of those I emailed a few likely members about starting a separate D&D group and voila, my group was formed.

Something like this would be good:

il_570xN.1169705199_4pny.jpg
 


iserith

Magic Wordsmith
Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown.

That'll lure 'em.
 



robus

Lowcountry Low Roller
Supporter
The problem with using kittens is that any players you lure in will be too distracted by the cute little kittens to actually play.

You're seriously going to propose that kittens are bigger threat to gaming than clowns?!

Good day sir!
 


Remove ads

Top