WotC's Chris Perkins on Shane Plays Radio

The Shane Plays radio show features WotC's Chris Perkins recently. Perkins is D&D's Story Design Manager. He creates a story bible which defines the framework and elements of a story, and which gets sent to partners and staff. The radio episode doesn't contain a lot of news, but it does have some insights into various bits and pieces.

Listen to it here (it's about 50 minutes long). I've listed some highlights below.

He points out that currently WotC hires freelancers by reaching out to people they already like rather than taking submissions.

He feels that we are overdue a new D&D cartoon.

He talks about how Dragonlance trod ground by combining adventures and novels, and that Planescape is his favourite D&D setting.

The idea of the "satellite experiences" of D&D (video games, etc.) are intended to lead people eventually to the tabletop game.

His best DM-ing advice is to not be a slave to the written adventure text.
 

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As the D&D R&D team slims, my heart drops a beat every time I see Perkin's name/photo on an EN World post until I make sure the headline doesn't say something about him leaving.

And... heck ya we're overdue for a new D&D cartoon!!!
 

As the D&D R&D team slims, my heart drops a beat every time I see Perkin's name/photo on an EN World post until I make sure the headline doesn't say something about him leaving.
That's crazy and irrational. And exactlyhow I felt when I saw his face this morning. "OMG OMG OMG don't have laid off Perkins...."
;)
 

If they keep up with this D&D Brand fetish, soon they'll have only one person left. You don't need a team to slap a logo on someone else's products.

I also find the idea that satellite products will lead people back to the table top game to be, more or less, proven as not a successful approach. 4e tried that (at least from what my limited perceptions can tell) and the results were....well, dubious is probably the nicest way to say it. I have no doubt some people are led back to it...but I would have to surmise that the numbers would be pretty small (certainly not enough to put much stock in it as a successful business strategy).

It really is an odd feeling to want to spend money on something, but finding there's almost nothing worth spending it on. :p
 
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If you look at the employment terms of most WotC employees, only a small percentage have enjoyed what many would consider long term employment. The rise of the freelancer employment model has made this the prudent decision for many game publishers.
 

With the success of movies like 'How to train your Dragon' I'm still surprised that Wizards has not expanded their brand to a Saturday morning cartoon. The new 'Rebels' on DisneyXD is a great example of what good computer animation can do. It's high time for a show like this, specially to draw in younger players.
 

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