The Shane Plays radio show features WotC's Chris Perkins recently. Perkins is D&D's Story Design Manager. He creates a story bible which defines the framework and elements of a story, and which gets sent to partners and staff. The radio episode doesn't contain a lot of news, but it does have some insights into various bits and pieces.
Listen to it here (it's about 50 minutes long). I've listed some highlights below.
He points out that currently WotC hires freelancers by reaching out to people they already like rather than taking submissions.
He feels that we are overdue a new D&D cartoon.
He talks about how Dragonlance trod ground by combining adventures and novels, and that Planescape is his favourite D&D setting.
The idea of the "satellite experiences" of D&D (video games, etc.) are intended to lead people eventually to the tabletop game.
His best DM-ing advice is to not be a slave to the written adventure text.
Listen to it here (it's about 50 minutes long). I've listed some highlights below.
He points out that currently WotC hires freelancers by reaching out to people they already like rather than taking submissions.
He feels that we are overdue a new D&D cartoon.
He talks about how Dragonlance trod ground by combining adventures and novels, and that Planescape is his favourite D&D setting.
The idea of the "satellite experiences" of D&D (video games, etc.) are intended to lead people eventually to the tabletop game.
His best DM-ing advice is to not be a slave to the written adventure text.