D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

TwoSix

Dirty, realism-hating munchkin powergamer
A lot of this feels like conversations you might have about Citizen Kane. It can be difficult to fully appreciate Citizen Kane unless you have at least a base understanding of the history of cinema. Sure, it's a good movie, but why are people always, "OMG, Citizen Kane!"

Of course, explaining some things, like deep focus or whip pans or montage or even the brilliance of the angled shots to convey emotion- if someone doesn't bother to learn why it's important, it's quite easy to say, "Well, that's just like this other movie. I saw a montage in an MCU universe. What makes Citizen Kane special? Give me a 'hook' for Citizen Kane that doesn't discuss the history, and also makes sure to distinguish it and make it 100% unique from every movie that every came afterwards"

If a person doesn't want to understand context, it quickly becomes not an opportunity to discuss, but the most pointless argument ever.
By the same token, I don't think anyone is openly advocating for a reboot of Citizen Kane.

"Greyhawk is important historically to the development of D&D" is certainly true. "Greyhawk should be rebooted/republished because it is historically important" is where I feel the argument is drifting (since we're bringing up Citizen Kane), and I don't feel that argument is nearly as obviously true.

Let's be honest here; Greyhawk's relevance comes entirely from its historical positioning. It doesn't have a real distinctive element to it, because all of the tropes it introduced got used in settings that followed. That's not an aspersion on the setting; it's just the reality that the way to sell Greyhawk is to leverage its iconic status, rather than any particular elements of the setting.
 

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Snarf Zagyg

Notorious Liquefactionist
Let's be honest here; Greyhawk's relevance comes entirely from its historical positioning. It doesn't have a real distinctive element to it, because all of the tropes it introduced got used in settings that followed. That's not an aspersion on the setting; it's just the reality that the way to sell Greyhawk is to leverage its iconic status, rather than any particular elements of the setting.

EDIT: To be clear, the argument for republishing Greyhawk is not just because it is the single most historically important campaign setting in D&D history, it is also because it remains, despite terrible mismanagement, one of the most popular campaign settings in D&D history.

And the fact that Greyhawk contains multitudes (but is not generic) is not a weakness for most people, but a strength.
 
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Voadam

Legend
Hmm... If I were trying to pitch Greyhawk as a setting when it was basically the default setting for Gygaxian D&D I'd suggest introducing two rules to it from old school D&D
  • XP for GP
  • Domain rules for characters at L10.
The first is obviously a rule to incentivise the sort of mercenary play that made Greyhawk and the second is what happened anyway.

Anyway that's what would make me as a non-fan interested in the 5th edition - getting the rules that made the setting in the first place to make the setting and the playstyle again. What would the various Greyhawk fans make of it?

I would not be interested in either angle.

I am all about narrative advancement and not tracking xp, I thought every class getting the same xp chart was a good 3e rules development and prefer everyone leveling at narratively appropriate times. I don't even track combat xp.

While the original folio and 1e boxed set were big on which country had heavy cavalry versus foot archers, I was never a wargamer so that aspect did not appeal to me. All the stories about Gygax's high level games were high magic dungeon crawls, often with wishes needing to be employed to restore the party after engaging things too powerful. I did not read about domain maintenance other than some bits in the 1e DMG and PH and they never made it into the stories about actual high level games, they were just high level D&D adventures. Greyhawk was more where you adventured again the Slavers, Giants, and Temple of Elemental Evil, not where you became non-divine Birthright style rulers.

Greyhawk for me is core D&D with quirky magic, history, countries, and factions. It has both feudal kingdoms with orders of knighthoods and American wild west humanoid wilderness frontiers of the Wild Coast and Pomarj. It has pseudo real world cultures of not-Arabs and -Vikings, and weird human ethnicities with generally olive to copper skin tones and migration pattern charts that usually get ignored.
 


Aldarc

Legend
EDIT: To be clear, the argument for republishing Greyhawk is not just because it is the single most historically important campaign setting in D&D history, it is also because it remains, despite terrible mismanagement, one of the most popular campaign settings in D&D history.

And the fact that Greyhawk contains multitudes (but is not generic) is not a weakness for most people, but a strength.
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I don't think that saying "Whats the elevator pitch for your campaign setting?" is an unreasonable request.

Forgotten Realms: Its the setting all the video games you played and Drizzt novels uses.
Ravenloft: Gothic horror world that you are trapped in.
Dark Sun: Bronze age desert world where magic destroys the environment.
Ravnica: A planet sized city and its warring factions.
Theros: Puts you in the boots of the classic Greek mythic world.
Wildemount: Its the setting from Critical Role (I don't actually know anything about it to give it a pitch line.)
Eberron: A world where magic is industrialized coming off a major war.

I just made a pitch for 7 different settings in a couple minutes.

You know elevator pitches are why most movies are ghastly trash, right?

A lot of stuff that's actually good can't be elevator pitched and sound good, especially not if you have no reference points. You're kind of illustrating this here as a lot of your elevator pitches are descriptive but totally fail to convey why those settings are good, or why anyone would want to play them. Some are deeply misleading or outright wrong (Theros is particularly bad).

A dual short sword wielding AC 16 Stout Halfling1st level Barbarian has more AC and is doing more General DPR then a 1st level Vhuman GWM Barbarian.

I'm not talking about 1st level only, so that's kind of a silly comparison. Lots of weird things happen at levels 1-3.

A halfling absolutely can use GWM and a Heavy Weapon. Reckless Attack can be used to cancel Disadvantage from a Heavy Weapon.

So you're going to go your entire career without Advantage, when Advantage is a key part of what makes GWM so competitive? Talking about cutting off your nose to spite your face.

I mean, as someone who knows what Swords and Sorcery is, I'm gonna counter argument this pretty hard by providing elevator pitches for more 2E stuff

Forgotten Realms: Kitchen-sink where most of the D&D video games take place, full of famous characters like Dritz and all that
Birthright: Kingdom building, the setting.
Ravenloft: Gothic horror, but D&D
Birthright: You wanna do kingdom building? Welcome to kingdom building land
Mystera: The other kitchen sink setting, except its gone full on pulp, has developed along with D&D and has some oddities (Flying gnomish skycity) and has a hollow world inside it.
Eberron: Fantasy post WW1. Industrialised magic in a shades of grey world where the scars of the last war are keenly felt and its possible another war may be on its way
Dark Sun: The world is dying, ruled over by tyrant kings wielding the magic that drains the world of its life. The best weapon you can find is your former party member's femur after some horrible monster tore him apart
Spelljammer: Fly boats through space, hire hippo mercenaries who love gunpowder and explosions, and fight against evil space elves who've bio-engineered Guyvers for themselves
Planescape: Travel the planes, barge into the god's houses, and behold the city at the center of everything. The setting for the best D&D video game, Planescape: Torment.
Council of Wyrms: You wanna play as a dragon? Here you go (also I guess it has alternate rules for other stuff but, you came here for the dragon)

What is Greyhawk's elevator pitch? What's just, a quick one or two sentence 'This is why you should play this setting' thing to come up with?

These are much better elevator pitches than the last bunch, because you're focusing on "why" vs. merely being descriptive, but you're really proving my point about how elevator pitches are trash, and the fact that your PS pitch is so weak when the setting is so amazing is a particularly good example. As is the fact that the Spelljammer pitch is great when the setting is deeply mediocre (indeed, there's not much more to it - if I gave you a paragraph you could probably cover the whole thing!). Loads of brilliant stuff just can't be sold via elevator pitch.
 

Oh, character creation could absolutely be sped up. Rather than the a la carte builds you get now, you could pick templates, like whether you want a dex build or a strength build fighter. But that still doesn't solve the problem of a player's decreasing connection to their characters or even the quality of the character concept when you're on your fifth new PC in as many months. Going back to Dark Souls, when you die, you're still playing the game with the same character. You still have hope that that first level character you started with will one day face down Gwyn, Lord of Cinder.

I think it's fairly easy to come up with a new system for that. A grim and gritty Greyhawk game could have rules about generating a cadre of ready to play characters and how to integrate them seamlessly into the campaign. It could also give tips on how to quickly retool old characters into new ones without them feeling too similar. This could be what would set a 5e Greyhawk setting apart, like the Piety system in Theros or the Patron system in Eberron.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
EDIT: To be clear, the argument for republishing Greyhawk is not just because it is the single most historically important campaign setting in D&D history, it is also because it remains, despite terrible mismanagement, one of the most popular campaign settings in D&D history.

And the fact that Greyhawk contains multitudes (but is not generic) is not a weakness for most people, but a strength.

I'm someone who wants to see a Greyhawk setting book, but even I admit that although it is technically the 2nd most popular setting, that still makes it only 5% of games played (I'm referring to that Enworld poll), and that D&D official surveys show that people would prefer to see Ravenloft, Dark Sun, or Planescape as an official book before Greyhawk (even if players play in those settings less, they'd rather have that).
 

Chaosmancer

Legend
First off, this isn't a valid comparison, because it's far easier to explain a story than it is to explain an RPG setting, unless the setting has really massive and obvious hooks. I mean, if I tried to describe the Forgotten Realms or Planescape - I mean particularly Planescape - they're probably going to be either incomprehensible, or sound totally rubbish. The problem Greyhawk has is that in the vaguest terms, it's just "the AD&D setting" - a lot about AD&D/D&D just derives from elements of it - but a lot of that is stuff that's been lost, minimized, or shoved aside by more modern tropes. The blasted very points-of-light world (which only 4E even sort of did), the mercenary nature of a lot of the adventurers there, the focus more on neutrality and survival than good against evil and so on.

Settings have history. History is literally stories.

And people sell settings all the time.

Additionally, your second point here that Greyhawk is "just the AD&D setting" seems to imply that there is nothing to sell people on.



Second off, you're proving my point re: compelling to one person not meaning easy to describe, because that would definitely not sell me on it, and it sounds a bit like sort of stuff anime fans generically overhype about anime. Yet I suspect because you're even discussing it, it actually is pretty good! (Though I do see maid outfits in one picture of it which makes me narrow my eyes because to me they're an "Anime Red Flag". I've had enough of anime that makes to like somewhere between episode 2 and 6 before it's like "SURPRISE! I'M FOR PERVS!!!" - not suggesting this but maid outfits hmmmm)

See, but you missed my point.

My point wasn't that I could sell you on it. Not everything appeals to everyone.

My point was I could try even without any references to anime tropes. It wasn't just "well, if you haven't seen enough anime I can't explain it to you." Which is something that people were telling me about Greyhawk. They were saying "If you haven't read Conan or Lieber, I can't explain Greyhawk to you." That was the point I was contesting.

Tangent: There is "fan-service" in the show, but the older of the two maid sisters had one of the most compelling characters arcs I've seen in a while. They were starving orphans, stealing to survive, and the Head Maid hated them, calling them bugs because they didn't have enough will to live under their own power.

Then towards the end (while in disguise) the sister makes a big speech, calling on everything the Head Maid taught her, and basically screaming her defiance to the world. It was really powerful in context.


And you seem to think someone needs to have read a lot of Sword and Sorcery to like Greyhawk? Nah. That's a misunderstanding. You need to know what Sword and Sorcery is to have Greyhawk properly described to you in like, less than 2000 well-crafted words. This is how culture works, mate. People share stories and ideas and use them as shorthand, as shared understand. You seem to be rejecting culture. I mean, good luck if you get stuck on a planet with a Tamarian! People have tried, bravely, to describe it, but without also having that hard-to-define S&S vibe, I don't think you're going to get the full picture.

Wut?

How have I gone from "Are you really saying it is impossible to describe this setting to me without having read these books" to "I am rejecting the very concept of culture?"

But you know, Tamarians like Starfire are a great example of what I am talking about. Wanna know why? Because people do end up explaining things to her. Lacking the culture context isn't some impossible to scale hurdle. I should know, I've had to explain things like D&D or Anime Shows to people who lack a lot of context for what the heck is going on.

For example, if I wanted to explain to you why My Hero Academia is so revolutionary and cool, I need to explain The Big Three (Naruto, Bleach, One Piece) and how they relate to Dragonball and Dragonball Z and how that was a response to shows like Fist of the North Star.

That is a lot of context, but I've done it, repeatedly, for people who have no anime experience at all.

I'm not rejecting the idea of culture. I understand what cultural shorthand is.


The other major difference is that Forgotten Realms has an expectation that you will make a "good" character. After all, the major characters of the setting are all pretty good. Dr'zzt, Elminster, Laeral Silverhand, Sir Isteval, Minsc... these are all heroes with big roles in the world, with entire series of novels, and are all unambiguously good heroes (though they have other flaws). These heroes all lived, and have a big role in the politics and history of the Sword Coast.

I guess I can understand that all the "famous" people are good (Though, I thought Minsc was crazy and I've never even heard the name Sir Isteval before)

But... Seriously. I've been in about four or five different campaigns set in the Realms. I'm the only one who plays a good character. I don't know what expectation exists for other people, but no one I know would say that a Realms character is supposed to be "Good"


Now, I'm sure you can read the above and say, "Well, I can adapt a gritty, low-magic, morally-grey world to Forgotten Realms, or Eberron, or even Ravnica if I try." And that's true, you can. You can bring any tone or theme to any campaign setting if you try. But the strength of Greyhawk is that by default, your level 1 PCs are not chosen heroes, but are likely just a group of normal (but skilled) individuals trying to find a way to survive in a world that cares little for the affairs of the peasant life. Now, if the PCs are able to survive long enough, they may just be able to learn and gain enough strength to try and make a positive change in this grim world.

And I think that's the difference in FR and GH in a nutshell. In FR, you're largely trying to protect the peace; Waterdeep, Phandalin, most of the Sword Coast (with the notable exception of Baldur's Gate) is a nice place; it deserves to be saved from Tiamat or the Demon Lords. But in GH, it is mostly a terrible place for most people; if you're a good character, you have to go out and change the systemic system of how the world operates to truly make it a decent place.


But this makes sense.

I fully agree with you that FR is a place where you are trying to protect the peace. That matches with my experience completely "Things are okay, bad guy comes in to make it worse, we need to stop them" that happens all the time.

But, I guess there is no good status quo to protect in Greyhawk? Most places people are little more than slaves to their lords and ladies and there is nothing to look forward to except dreary survival into the next day?

I can't say it sounds like fun, but I guess it sounds unique.


It is the nearly invincible nemesis Iuz a half god like demon with his own priesthood and an army consisting of hordes of orcs and bandits bolstered by demons which makes the setting very feasible for a "last war between good and evil before the apocalypse" scenario. This is doubled down by the "PCs are more selfish mercenaries than notorious do-goods", aka more like Han Solo than Luke Skywalker.

How can they be motivated to pick the right side, what mundane and political interests interfere with their mission etc.

See, this sounds epic. I'd be tempted to run something focused on fighting an evil that entrenched.


Ignorance of the giants of the fantasy genre may not be the most sensible argument to make. I read my father’s copies of Elric of Melnibone when I was a young teen. I’m glad that I did because it was eye-opening when it came to the fantasy genre.

Elric had a tremendous influence on popular fantasy. It’s probably more difficult to not encounter it. You can see his influence in Geralt (The Witcher), Arthas the Lich King (World of Warcraft), the Targaryens (Game of Thrones), Warhammer, D&D’s alignment system (Chaos vs. Law), and also giving his nickname “the White Wolf” to both Geralt and White Wolf Publishing.

Elric definitely does not feel like Forgotten Realms on a tonal level.

I'm sorry my father only had Narnia, Xanth, Piers Anthony's Immortals I thing it was called (On a Pale Horse and such) and the very first book of the Sword of Truth.

If I actually liked the man I might go and demand he had provided me with novels I had never heard of.

Heck, I only read the Lord of the Rings because of my school library. And I only heard of Moorcock and Elric when I started posting on these forums.



You have stated that you haven't read any of the literary antecedents that people describe to you, and have no desire to. So when people try to describe things to you, you not only have no foundation of knowledge, you don't want to, and seem to think that's okay. (I disagree).

I'm sorry that you disagree, but I'm not going to drop everything in my life and hunt down yet another "you must read this" Fantasy series just so I can understand why Greyhawk is worth saving.

I mean, quick and dirty Google, there are six Elric Novels? With my current schedule and life, if I didn't drop anything that is a month and a half, if I can find them all? How many Conan novels should I read? Wikipedia tells me there are about 20 of them?

Your call of "You must educate yourself before you speak at this council" is bull, in my opinion. Because if this is what it takes to even discuss if Greyhawk should be published... Then it isn't.

I'm glad that some people are actually trying to have a discussion and help me understand the setting, but getting bashed for being ignorant and being told I'm unwilling to learn enough classic fantasy to even comprehend the glory of the setting, comes across as self-entitled.


You have stated that you don't want to investigate this on your own, despite there being numerous resources (many of which are more interesting than just wikipedia). Instead, you keep demanding that people explain things to you that you can disagree with.

Even if I found something that gave me a detailed account of Greyhawk, would that explain why people love it? Sure, I could find books and pore over them for hours to learn everything there is to know about Greyhawk... But no one has given me any reason to care enough to devote that much time and effort.

Why do I care enough to research it? Because some people love it and want it to come back? Great for them, but when I go to them and ask what is so great about it I get handed a small library and told to go educate myself. Sorry, that sounds like a boring setting. I'd much rather explore the setting with people actually willing to talk about their setting and why they love it.


You have stated that "tone" and such doesn't matter in any settings, because you can run what you want in any setting. You previously wrote that you can run super gritty games in Eberron and Ravnica, so it would seem that you don't really think that setting matters. Which would be odd, because if it doesn't matter, then it doesn't matter for any setting.

When people explain lore to you (things that they like), you argue against whatever the lore is that they provide. It's either, "Oh, all settings have that," or it's "What, how dare a setting have that!" (like in the Free City example

I'm not trying to say tone doesn't matter. I'm trying to say that, as I understand it, other settings have multiple tones. The Eberron game I am in where we are fighting against a psychic police state that wants to enslave us in a very different tone than one set in the "Wild West Swamps" of Q'Barra prospecting for shards and seeking to turn our little encampment into a real town.

Same setting, different tone.

But with Greyhawk all I've been getting is "It is dreary and oppresssive, and no one is actually good, they are all in it for selfish reasons." Which... yeah, that's fine. I'm used to that game. But that is my experience with the Realms. It just is, sorry that the tables I've played at haven't played the Realms "properly" I guess.

And, I guess for your "how dare they" point, you are referring to my reticence about every common man in the entirety of the setting, except for the one city, is an oppressed serf bound the the land with no hope of anything except table scraps from the powerful?

In the entire setting?

I'm not saying you can't do that, I just think that makes running the game kind of difficult. It sounds like the very idea of a merchant class is brand-new to the setting, so you either have the Lord and his men, or the oppressed masses. Which one do you want your character to be from, because most equipment lists would say you were wealthy enough, you had to be working for the nobility.

Or, maybe I misunderstood. After all, I was asking a question. Trying to figure out if this idea had spread over the last few hundred years, giving a more balanced approach to the setting where it isn't unheard of for a merchant class to exist in an area, or if this is a radical new idea. Which is way harder to run, since it is an old idea to us, and trying to treat it as new and imagine a world where it isn't even a dream for most people would be challenging in the extreme.


But, reading more of your posts, you just seem to want to feel persecuted... so, I guess I'm your bogeyman.
 

A lot of this feels like conversations you might have about Citizen Kane. It can be difficult to fully appreciate Citizen Kane unless you have at least a base understanding of the history of cinema. Sure, it's a good movie, but why are people always, "OMG, Citizen Kane!"
So, how do you feel about remaking “Citizen Kane”? 😃

More seriously, cinephiles love “citizen Kane”. Is it something most moviegoers (a lot of which are casual) would enjoy? I’m not sure.
 

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