dave2008
Legend
Chimera-Arcane Gladiator by ManthosLappas
Guardian Chimera
Champion Large monstrosity, unaligned
Armor Class 15 (Natural Armor)
Hit Points 196 (14d10 + 56)
Speed 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 12 (+1) | 19 (+4) | 3 (-4) | 16 (+3) | 12 (+1) |
Savings Throws Dex +4, Wis +6
Skills Athletics +8, Perception +9, Stealth +4
Damage Resistances fire
Senses Darkvision 90 ft., Passive Perception 19
Languages Understands Draconic but can't speak it
Challenge 7 (4,350 XP) Proficiency Bonus +3
Charger. If the chimera moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that attack deals an additional 7 (2d6) bludgeoning damage and if the creature fails the saving throw it is also pushed 10 feet.
Guardian's Fortitude (Champion Trait, recharges after a short or long rest). If the chimera is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.
Keen Senses. The chimera has advantage on Wisdom (Perception) checks that rely on sight or smell.
Magic Weapons. Chimera’s weapon attacks are considered magical for overcoming resistances.
Multiheaded. The chimera has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When two of the chimera’s heads are asleep, the third head is awake.
ACTIONS
Multiattack. Chimera makes three attacks: two claw attacks and one dragon bite, lion bite, or horn attack.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage and the target must make a DC 16 Strength saving throw or be grappled. If the target fails the saving throw by 5 or more, it is also restrained.
Dragon Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage and 3 (1d6) fire damage.
Lion Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the chimera or incapacitated. Hit: 9 (1d8 + 5) piercing damage.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage and the target must make a DC 16 Strength saving throw or be knocked prone.
Fire Breath (Recharge 5-6). The dragon head exhales fire in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.
REACTIONS
Neck Bite. If a creature ends its turn grappled by the chimera, the chimera can make a lion bite attack against the creature. This attack is a critical hit on a roll of 15-20.
CHAMPION ACTIONS
Once the chimera's champion trait is activated, on its initiative count +10 it can take one of the following actions.
Withdraw. The chimera moves up to half its speed without provoking opportunity attacks.
Pounce (Recharge 5-6). The chimera leaps up to half its speed and makes a claw attack. On a hit the target must make a DC 16 Strength saving throw or be knocked prone. If the target is prone, the chimera can make on bite against the target.
Last edited: