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[d20 Modern] The "In Character" Character game Part One

Jemal

Adventurer
"No, wille, YOU talked, I just decided that I should use my own judgement." Jane says, never taking her eyes off Goro. "You saw the way Jackie and that Fong guy looked at them, they're obviously the problem... Besides, You heard those mages, I can't get back to normal unless this thing changes me back." She waves the wand, and keeps firing it at Goro.
 

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Sixchan

First Post
"Any enemy of Jackie is an enemy of mine! Anyone standing between me and superpowers will DIE! YAAAHRG!"

If Six can't find anything to throw, he goes to attack Goro (and he'll take anything that could be improvised for melee with him), and prays that all the cool stuff he's learned will keep him safe.

OOC: AC of 22 plus 1 from dodge (goro is designated opponent), and I'm taking 5 off of my attack and adding it to my defence (combat expertise), for a total of 28. If I get hit here I'll go nuts. And don't forget my AoO if Goro misses due to the Agile Riposte feat.
 
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KitanaVorr

First Post
Just out of the corner of your eye, everyone can see someone hanging about ten feet from the nearly fifty foot ceiling right above you. A young man with curly black hair all trussed up like a chicken dinner hanging rightside up.

Daniel doesn't remember much other than he was walking toward the main auditorium for the Ithacon only be be amushed by a pair of oddly dressed ninjas - a blue and yellow one -- and he has been hanging here every since with the battle below him waging over which group would get him.

[Surprise Round]

Jane fires off a round of hearts at Goro (ok I'm going to make you remember to say it from now on if you want it to fire otherwise nothing happens) Two hearts go flying into the creature who looks absolutely surprised at the sudden attack. Jane feels her body try to change but then reverts back to the female form.

Festy James fires two shots with his gun and stares in shock as two huge balls of light explode from the weapon and envelop Goro and Scorpian. Goro shudders and then changes suddenly into a something absolutely disgusting...with ragged flesh and a sudden putrid smell.

wight.gif


Scorpian shrinks...his clothes puddling to the ground as a weasel emerges from it...although the weasel is less than friendly looking with sharp teeth and red eyes.

Polymorph Gun
For each round, it will shoot out a ball of mystic energy that will envelop the target creature. If the target fails the saving throw, he/she/it will be changed into a random creature (and with it all of the creatures advantages and disadvantages) for a specified duration. The Random Table will change periodically depending on who wields the gun. The gun will not target or fire at any PC's in the game or any of the familiars or cohorts of the PC's.
Casting Time: 1 action
Range: 100ft + 10ft/level
Target: One Creature
Duration: 2Rounds + 1 Round/level
Saving Throw: Fortitude
Spell Resistance: yes
Charges: Unknown

Initiative for ROUND ONE:

Rom 16
Scorpian 15
Six 14
Jane 7
Goro 7
Wille 5
Jackie 5
Festy-James 1

ok everyone has one day from this post to tell me their actions for battle otherwise they do nothing for this combat round. If I missed anybody's intiative who wants to participate, let me know and I'll roll for you.
 

Sixchan

First Post
OOC: So...I didn't find anything then, I take it? Not even a tennis raquet or a baseball bat, since this is a gym?


IC: Six keeps looking for some sort of weapon, running all about the place until he finds SOMETHING. "Or at least, they'll die as soon as I find a hard ****ing object!"
 

ThoughtBubble

First Post
OOC: I was hoping to participate a little. I'd like to use my 'superior tactical position' to keep an eye out on the combat, and try to warn anyone if something happens, like the blue ninja sneaking up on someone.

IC: "HELP! Somebody get me down!"
 

Festy_Dog

First Post
Festy looks at the gun again, the nods as though an idea had just dawned on him.

"Oh, Morpho, I get it now," he says, "Guess I can't really hurt people in combat still, meh."

He uses double tap and precise shot again but this time puts both attacks on the wight. If what the wight changes into appears to be less of a challenge he won't fire again.

"Hang in there mate!" he calls up to the guy hanging from the roof.
 

Dalamar

Adventurer
Wille charges, performing a flying kick at Goro-turned-wight's forehead (Flying Kick +2 damage).
"Whatever, we'll just end this quick."
 

Sixchan

First Post
"****! There's nothing here!"
Six stops looking momentarily.
"Wait! There might be a cupboard with stuff in it!"
Six looks around the walls for a cupboard where stuff might be kept. If he can't find one, he'll go over and start kicking the weasel in frustration.
 

KitanaVorr

First Post
Round One

As Daniel yells down to them, Hanh glances up before yelling to Rom. "Hey! You think you can get him down?"

Scorpian lashes out with his sneaky weasel bite at Festy-James and really succeeds only in wrapping its weasley self around his leg and gnawing away.

Six searches the gym for cabinents but only finds benches and basketball hoops. There are several doors and doorways that lead elsewhere - two on each side of the gym besides the main door they had just entered from.

Goro-wight hisses before rushing at Festy and slamming some nasty claws into him. The claws dig deep for 2 DMG and Festy feels himself weakening (level drain).

Wille and Jackie do a pretty awesome combined flying kick at Goro-wight that knocks him back away from Festy.

Just then Festy's gun burps once - enveloping Goro-wight in a glow but nothing happens. Then his gun burps again. The Goro-wight sudden roars as it begins to lengthen and grow into something huge, and something very furry.

Initiative for Round Two:
Rom 16
Scorpian 15
Six 14
Jane 7
Goro 7
Wille 5
Jackie 5
Festy-James 1
 

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