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D&D 5E Why are potions of healing so expensive?


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tetrasodium

Legend
Supporter
Epic
2d4+2 hp back for an action? Not sure that's a good trade for anyone 5th level or higher
not really. I tried improving on it with
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and my players despite an ungodly amount of them I don't think anyone ever used them in combat when they could go down->wackamole healing word->wait till end of fight & drink. The cost of bringing someone up & benefit of nullifying everything beyond zero is too great to bother.
 


tetrasodium

Legend
Supporter
Epic
Indeed. But Potions of greater than basic healing aren't ones you can buy for 50gp per the PHB. They are ones you have to find; or if you can purchase them, they are much more expensive.
Yea but none of those will nullify all but d4+MOD damage from an attack made by anything up to these. It's not just the low cost, there's a perverse disincentive involved with moving away from yoyo healing. Over the course of that campaign I tried moving from he 2hd ones to the more powerful ones tossed in as loot & they only got used out of combat
 

Umbran

Mod Squad
Staff member
Supporter
Indeed. But Potions of greater than basic healing aren't ones you can buy for 50gp per the PHB. They are ones you have to find; or if you can purchase them, they are much more expensive.

Yes. But when you ask about pricing, looking at the spectrum of effectiveness and cost is likely to be informative, no?
 

Eyes of Nine

Everything's Fine
Yea but none of those will nullify all but d4+MOD damage from an attack made by anything up to these. It's not just the low cost, there's a perverse disincentive involved with moving away from yoyo healing. Over the course of that campaign I tried moving from he 2hd ones to the more powerful ones tossed in as loot & they only got used out of combat
Yeah, exactly I think we are on the same page. Only time a healing potion is used is if someone is at 0; and your cleric is out of heals or has a better spell to cast and someone else is next to the downed PC. And sometimes, it's better to let the downed PC make some death saves as you try to wipe out the enemies (situational; as the downed PC is no doubt also a source of damage too)
 

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