Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest. What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use...

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

20325EE8-0395-467B-8DF9-DE1D6E32469F.jpeg

What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 

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payn

He'll flip ya...Flip ya for real...
Goodman didn't worry about DCC being accessible to RPG newbies (although the game is a pretty simple one to grasp). That's part of the mandate for this one. I wouldn't expect them to use any dice you can't find in a Barnes & Noble or Target, both of which now stock a decent selection of Chessex dice in my town.
Dont underestimate "Marvel" brand D16 packs. Put Hulk and whoever on the package and sell em for 15 bucks a crack anywhere.
 

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Dont underestimate "Marvel" brand D16 packs. Put Hulk and whoever on the package and sell em for 15 bucks a crack anywhere.
They could require using 616 d6s, and then sell massive bricks of branded dice sets, and some number of people would eat it up. MCU fandom is wild.
 

Greg K

Legend
The fact that he has to explain it multiple times suggests that many users aren't seeing that as a user-friend character generation method.
There was a whole section on creating new Datafiles. The section mentions creating datafiles for unpublished Marvel heroes, but does not mention non-Marvel heroes. However, creating a datafile for a character published by Marvel, some other publisher, or one's own unique hero is the same process.The vast majority of people in the discussion threads on RPGNet had no problem with it. It was only a handful (maybe, slightly more) of people that were upset that random or point buy generation was not included. As to whether or not it was a user-friendly method is a separate issue (personally, I found it user-friendly except Milestones which are awkward for how my games go).
 
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Wolfram stout

Adventurer
Supporter
It does read better than FASERIP, I'll grant that.
Heretic! FASERIP is the greatest acronym in all of history. Ok, I caught myself misspelling face for years, but still.

In all seriousness, This sounds awesome, and if it has true character creation even more so.
 

Umbran

Mod Squad
Staff member
Supporter
LOL Seriously?! Do you have a pic? That's awesome.

Mine is down in my kitchen, so it was easier to get a pic off the internet. Williams Sonoma used to carry them, so I got it as an X-mas gift one year. It looks kinda funny with a fried egg on his face, but actually functions pretty darned well.

1622833690107.png
 
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Umbran

Mod Squad
Staff member
Supporter
Announcement says both.

Marketing announcements are where weasel-words go to breed. And remember how 5e was supposed to be "modular"? How well did that turn out?

So, while I hope (and mostly expect) them to have learned that lesson, I'll remain skeptical for a while.
 
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Umbran

Mod Squad
Staff member
Supporter
But Cam has stated multiple times (in response to someone complaining that the game does not have character creation) that the game has character creation- the method is character modelling and everything need is there. It is a completely valid method even if some people are used to/ want random generation or point buy.

I don't specifically need random, or point buy.
I do specifically want a system that implements some balance in the game, and doesn't shift that burden entirely on the GM's shoulders making them into the villain who has to personally implement all limits. Let a system do some of that work, please.

Also, modeling only works if you start out with a complete image of what you want in your head. It fails to provide guidance or inspiration to the player.
 
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Whizbang Dustyboots

Gnometown Hero
Dont underestimate "Marvel" brand D16 packs. Put Hulk and whoever on the package and sell em for 15 bucks a crack anywhere.
They could, but Marvel Entertainment has been exceptionally smart about making customer-friendly choices.

Soaking potential customers like this seems like a bad idea, when they could just as easily rely on conventional d6s or normal polyhedral sets -- to make it easier to get into the game -- but then sell branded dice based on every possible Marvel character and team after that. Best of both worlds.
 

Hm, if I wanted to take "D616" seriously, I'd do it this way:

"You roll 1d6. That's how good you are at your task. Then you choose 1 of your special abilities, which will have a threshold. Roll a second 1d6, and if the number is high enough, you can pull off your special ability. Thus it's possible to succeed at an attack but fail to hurl someone, or to fail at an attack but succeed in setting up an ally on their turn."

Something like that.
 

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