• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

log in or register to remove this ad

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
The reasons are flavor. Well, I suppose Dragon sorcerers could be a holdover from a time when there were actually lots of dragons (if there ever was a time like that in DS history; I dunno), but wild magic doesn't really feel very Dark Sun to me. The setting doesn't quite support that sort of lolrandom chaos.
There never was a time where there were regular D&D dragons on Athas.

As to lolrandom you might be right. I always forget about the ridiculous options that come up on the table...
 

log in or register to remove this ad

DammitVictor

Trust the Fungus
Supporter
What do you think of Bard as Wilder?

Refluffing all their spells and emotive abilities into psionic effects, keeping them as a sort of rogue-like caster class?

I largely agree on sorcerer. I'm just trying to think of ways to preserve the class no pun intended.

Had not considered that, and it's pretty obvious. Yeah, I am 100% okay with Bard (and Sorcerer) as psionic classes.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Hopefully I'll be able to get started on a Class document with proposed changes and stuff to work with. Also, @Faolyn, I haven't forgotten your notes, I just haven't had time to work on Dark Sun stuff the last couple days 'cause Dog and WoW.

We got a puppy, recently, and it's fallen to me to take care of it while Hubby is at work so my brother can do videogame streaming, and once hubby gets home he wants all my attention. So my free time went from around 8-12 hours a day to maybe 20-30 minutes whenever the puppy falls asleep.

But I promise I'll get around to it.
 


Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Puppy! I need details!
Black Lab/Terrier mix. We drove 3 hours to pick him up from a "Local" shelter where he'd been sent as a 2-month old after his time ran out at a shelter in Oklahoma. The shelter, here, took him so they wouldn't put him down in the other one.

He's dumb as a box of rocks in that adorably puppy way. His legs are also too long for his little body and he gangles around and occasionally tangles himself up just trying to walk or run.

Yesterday, I was sitting on the back porch while he was playing with some neighbor kids through the fence, running up and down the fence, chasing their bikes, begging for pets and treats. When they left, he came charging at me with his mouth open and tried to jump up the stairs... he curbstomped himself with a stair it was shocking and I was -so- worried. His jaw was wide and he bit right onto the stair at full puppy-run.

He got up, licked each step apologetically, and -sloooowly- climbed up to the top to say "Hi".

Puppo.jpg

20210626_094448.jpg


Here's a video of my brother streaming with him.

 


Lots of new puppies in the Dark Sun thread it seems! Behold my fearsome couchhound....

IMG_0649.JPG


Athasian bard as a rogue subclass is a weird one. Problem is that for me, a bard's abilities (even an Athasian one) should be primarily social, rather than sneaky/murdery (or rather than magical, which is one of the beefs I have with the 5e bard)

I assume an Athasian bard rogue subclass would have poison use (as the assassin) but then also bardic inspiration? Is that too many features to load on to a subclass, especially when both poison and inspiration are pretty iconic Athasian bard abilities and you'd want access to them relatively early? I'd be a bit tempted to use Tasha's concept of alternate class features here instead of shoehorning bards into rogue subclasses. Maybe a classic Athasian bard could be a PHB bard who swaps spellcasting for poison use and sneak attack. This'd also give you scope to, for instance, make a Marshal type class which is a Valor bard who swaps spellcasting for a battlemaster's combat maneuvers and some extra hit point, or something like that. Or even a trader/caravan master class who is a bard who swaps spellcasting for wilderness survival, bargaining, animal handling, etc abilities. But I've wanted a non-magical Charisma-based class for ages, and that's a hobby-horse of mine.

You might still need to fiddle about replacing spellcasting-focused features from bardic sublasses though, which would get messy.
 




Remove ads

Top