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WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December. World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons. Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict. Heroes of...

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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That's how it was, but not how the UA was presented. The phases of the moon didn't do anything for the wizards, nor was there any sort of spell curation. When you picked the Initiate of High Sorcery feat, you got some minor spells based on the moon, but that's basically the Magic Initiate feat from the PHB. The rest of that, the test and organization aren't mechanics.

I do! But the original setting. The new one isn't going to be unique, which as you note is a shame.
Maybe you could wait for the book before crying that it’s not unique.
 

doctorbadwolf

Heretic of The Seventh Circle
How? How is it REQUIRED that Solomnic Knights and Tower Wizards exist for the War of the Lance to happen and conclude?
The story already exists. It has those elements as major pillars of the plot. The Knights are one of the most important factions in the region, and the towers are the only safe way to become a mage, at least on the continent. What's more, where a story takes place informs the story, especially in an rpg.
The War is bare bones "Evil god uses dragons and dragonspawn (and other monsters etc) to try to take over the world. What makes the War of the Lance in anyway "special" is its a war with dragons and it has dragon riders who have magic lances. I could 100% do that in almost any D&D campaign world.
The war is that only in outline. You still don't have the dynamic of these being the first dragon anyone has seen since the Cataclysm, or it being a brand new thing that the gods are back and answering prayers, or any number of other elements of the world that are very much still in play, because the setting is 99% unchanged.
And heck even all the fighting and dragons and wizards and knights fighting and winning, they still almost lost because the evil god was about to fully manifest in the world and was stopped via betrayal.
Which is relevant to the discussion how?
Every game is a home game. They could have just made War of the Lance and said, "Put it in any setting you feel like, because all settings a kitchen sink anyway."
Okay. That doesn't change that you claimed a thing that wasn't true about the adventure and setting as published.
War of the Lance was only Krynn, because Krynn was a unique setting to put it in.
The war exists because it was developed to be the central conflict of the world they'd built.
Now that Krynn officially no longer has any significant difference from any other setting, there's no point for it to exist or for War of the Lance to be set there.
This isn't true.
No, because all options = any settings, so it isn't contrary to War of the Lance. It is however contrary to the Krynn setting which had limitations that made it unique.
No, it isn't. Them not making any mention of orcs or drow not exising changes literally not one single thing that happened previously in the setting. No kingdoms change in nature, no characters are invalidated, nothing actually changes.
Nor does Krynn now. There's literally no point in my buying it, because I already have a kitchen sink setting in the Forgotten Realms.
I don't especialy care what any given person is going to buy or not.

If it's just going to be robot gnomes and cat people from Ravenloft to Birthright, with the same ubiquitous magic and easy healing and twee aesthetic, what's the point?
Ah yes,

so
action battle.jpg


very

View attachment battle red dragon.webp

twee

lord soth.jpg



Also if cat people stop you telling a distinctly Ravenloft story, that ain't the setting's fault.
 
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Maxperson

Morkus from Orkus
No, it isn't. Them not making any mention of orcs or drow not exising changes literally not one single thing that happened previously in the setting. No kingdoms change in nature, no characters are invalidated, nothing actually changes.
If you didn't have something and suddenly now you do, there has been a change. You may not care about the change, or think it's a minor change, or even a good change, but objectively something has changed. The setting is now different than it was before.
 

Micah Sweet

Level Up & OSR Enthusiast
Please define "real worldbuilding" and answer how WotC has not done that in their many setting books in 5e? Because they've published settings never official before in D&D (Theros, Ravnica) and changed older settings (Spelljammer, Eberron, Ravenloft).

How is making and changing worlds not "real worldbuilding". I think that you just hate WotC's books and are trying to dismiss their worldbuilding as objectively bad. You have an opinion. And that's fine. But trying to pass it off as "they're not doing worldbuilding correctly, and their books are objectively bad" is wrong and you're letting your hatred of WotC blind your credibility in this argument.
In my opinion, their worldbuilding is scant and insufficient, and most of their recent books have been, to me, bad. Their plans for 6e are also, as far as we can know, to me, bad.

I don't hate WotC. I'm just angry that they stopped making product I like.
 

doctorbadwolf

Heretic of The Seventh Circle
Would it have been more clear if I had said "Removing or minimizing..." instead of just "removing..." to make the same point? Removing or minimizing the participation of orcs in a campaign world allows for other participants to have a greater share of the spotlight. Is it necessary to not have them? No, of course they could have been included and not important or not important in the first modules/novels. In this particular case, the creators consciously chose to not include orcs. I was simply commenting on the decision by the creators, as stated by one of them, to not include a typical D&D monster in their attempt to draw a distinction between their [then] new world and the already existing D&D setting(s). I was bringing it up because there were a number of messages on the thread that boiled down to "but why no orcs?"
I quoted you and then didn't actually reply, sorry!

Okay, so the thing about this is, the complaint is that they're being put back in (so far this isn't really the case, but the sky is falling anyway, apparently). If you're right, here, then it doesn't matter if there is a sentence in the book saying you can play whatever you want, because orcs and drow still have no history or significance to the setting.
 

Micah Sweet

Level Up & OSR Enthusiast
You admitted in a previous thread that you weren't just "hesitant" about Radiant Citadel, you "opposed" it. You opposed a book that was yet to be released because of your own internal biases. You even mentioned that you were getting annoyed at people being excited for the book.

You were wrong to judge the book before it came out, you've even admitted that twice now, but you're doing the exact same thing again with this book. You're assuming the worst about a book that hasn't come out yet when you've admitted that doing that before was wrong.
We actually know quite a bit about how WotC is planning to handle Dragonlance. The book itself may just be a little adventure in an out of the way part of the world with PC options, but they've explained what Dragonlance is to them, and I don't like it.
 

doctorbadwolf

Heretic of The Seventh Circle
I would prefer it to say that there are no orcs on Krynn, but you can add them if you want to. The defaults should be the old setting.
The traditional isn't better than the new, all things being equal. Tradition is neutral in value. The default should be whatever serves the needs of the people using the adventure the most, in the estimation of the designers. As a secondary consideration, it should serve the needs of the designers and their plans for future products.

Serving tradition? Only when doing so serves something that matters.
 

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