5E: Converting Monsters from White Dwarf Magazine for Fifth Edition

Cleon

Legend
Black Dragon Warrior
Medium monstrosity, neutral
Armor Class 16 (natural armor)
Hit Points 65 (10d8+20)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
15 (+2)​
14 (+2)​
4 (–3)​
13 (+1)​
11 (+0)​

Saving Throws DEX +4, CON +4, WIS +3, CHA +2
Skills Perception +3, Stealth +4
Damage Immunities acid
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) acid damage, or 9 (1d10 + 4) slashing damage plus 3 (1d6) acid damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Blue Dragon Warrior
Medium monstrosity, neutral
Armor Class 17 (natural armor)
Hit Points 71 (11d8+22)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
15 (+2)​
6 (–2)​
15 (+2)​
13 (+1)​

Saving Throws DEX +2, CON +4, WIS +4, CHA +3
Skills Perception +4, Stealth +2
Damage Immunities lightning
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) lightning damage, or 9 (1d10 + 4) slashing damage plus 3 (1d6) lightning damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Green Dragon Warrior
Medium monstrosity, neutral
Armor Class 17 (natural armor)
Hit Points 71 (11d8+22)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
12 (+1)​
14 (+2)​
5 (–3)​
13 (+1)​
11 (+0)​

Saving Throws DEX +3, CON +4, WIS +3, CHA +2
Skills Perception +3, Stealth +3
Damage Immunities poison
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 4 (1,100 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) poison damage, or 9 (1d10 + 4) slashing damage plus 3 (1d6) poison damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Red Dragon Warrior
Medium monstrosity, neutral
Armor Class 19 (natural armor)
Hit Points 82 (11d8+33)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
17 (+3)​
8 (–1)​
15 (+2)​
14 (+2)​

Saving Throws DEX +3, CON +6, WIS +5, CHA +5
Skills Perception +5, Stealth +3
Damage Immunities fire
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dragonscale Weapon Master. The red dragon warrior deals 3 (1d6) extra damage when it hits with a dragonscale weapon (included in the attack).

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 1d6 + 4) slashing damage plus 5 (2d4) fire damage, or 13 (1d10 + 1d6 + 4) slashing damage plus 5 (2d4) fire damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
White Dragon Warrior
Medium monstrosity, neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d8+24)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
17 (+3)​
3 (–4)​
12 (+1)​
9 (–1)​

Saving Throws DEX +2, CON +5, WIS +3, CHA +1
Skills Perception +3, Stealth +2
Damage Immunities cold
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) cold damage, or 9 (1d10 + 4) slashing damage plus 3 (1d6) cold damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Brass Dragon Warrior
Medium monstrosity, neutral
Armor Class 16 (natural armor)
Hit Points 65 (10d8+20)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
14 (+2)​
7 (–2)​
13 (+1)​
11 (+0)​

Saving Throws DEX +2, CON +4, WIS +3, CHA +2
Skills Perception +3, Stealth +2
Damage Immunities fire
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Bronze Dragon Warrior
Medium monstrosity, neutral
Armor Class 18 (natural armor)
Hit Points 75 (10d8+30)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
17 (+3)​
8 (–1)​
15 (+2)​
13 (+1)​

Saving Throws DEX +2, CON +5, WIS +4, CHA +3
Skills Perception +4, Stealth +2
Damage Immunities lightning
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bonus Actions

Flashing Blade. The bronze dragon warrior makes one melee attack, with +2 to the attack roll if it is a longsword attack.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Copper Dragon Warrior
Medium monstrosity, neutral
Armor Class 17 (natural armor)
Hit Points 65 (10d8+20)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
10 (+0)​
15 (+2)​
7 (–2)​
13 (+1)​
12 (+1)​

Saving Throws DEX +2, CON +4, WIS +3, CHA +3
Skills Perception +3, Stealth +2
Damage Immunities acid
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 4 (1,100 XP) Proficiency Bonus +2

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Gold Dragon Warrior
Medium monstrosity, neutral
Armor Class 20 (natural armor)
Hit Points 90 (12d8+36)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
14 (+2)​
17 (+3)​
9 (–1)​
15 (+2)​
14 (+2)​

Saving Throws DEX +5, CON +6, WIS +5, CHA +5
Skills Perception +5, Stealth +5
Damage Immunities fire
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common, Draconic
Challenge 6 (2,300 XP) Proficiency Bonus +3

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dragonscale Weapon Master. The gold dragon warrior deals 3 (1d6) extra damage when it hits with a dragonscale weapon (included in the attack).

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 1d6 + 4) slashing damage, or 13 (1d10 + 1d6 + 4) slashing damage if used with two hands.

Bonus Actions

Flashing Blade. The gold dragon warrior makes one melee attack, with +3 to the attack roll if it is a longsword attack.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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Cleon

Legend
Silver Dragon Warrior
Medium monstrosity, neutral
Armor Class 19 (natural armor)
Hit Points 82 (11d8+33)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
12 (+1)​
17 (+3)​
8 (–1)​
15 (+2)​
13 (+1)​

Saving Throws DEX +4, CON +6, WIS +5, CHA +4
Skills Perception +5, Stealth +4
Damage Immunities cold
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3

Dragonscale Equipment. The dragon warrior's armor and longsword are part of its body, formed from its own scales.
 Damage to dragonscale equipment does not affect the dragon warrior's own hit points. A dragon warrior can repair its own dragonscale items by spending a Hit Die at the end of a Short Rest; the warrior does not regain hit points from the spent Hit Die, but its dragonscale items are fully repaired and maintained. If the dragon warrior's dragonscale armor or dragonscale longsword are lost or destroyed (see Dust to Dust), the dragon warrior can grow a replacement after finishing a Long Rest by spending one Hit Die for a new sword, two Hit Dice for new armor, or three Hit Dice for both.

Dragonscale Weapon Master. The silver dragon warrior deals 2 (1d4) extra damage when it hits with a dragonscale weapon (included in the attack).

Dust to Dust. If the dragon warrior dies, its body and dragonscale equipment immediately crumbles to dust. If any part of its body, including an item of dragonscale equipment, is separated from the dragon warrior for more than 1 minute it will also crumble into dust.

Actions

Multiattack. The dragon warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 1d4 + 4) slashing damage, or 12 (1d10 + 1d4 + 4) slashing damage if used with two hands.

Bonus Actions

Flashing Blade. The silver dragon warrior makes one melee attack, with +2 to the attack roll if it is a longsword attack.

Reactions

Counterstrike. If an opponent the dragon warrior can see makes a melee attack against it while the dragon warrior is wielding a melee weapon, the dragon warrior ripostes that attack by using a bonus action or action from its next turn to make a melee attack with that weapon. In addition to the attack's normal effects, if the dragon warrior's melee attack roll is higher than its opponent's melee attack roll or a critical hit, the opponent's attack misses and does no damage.
 If the dragon warrior counterstrikes with an action that makes more than one attack, such as Multiattack, the action's first melee attack occurs on its reaction when it ripostes, and the warrior's remaining melee attacks occur on its next turn.


Description

See Dragon Warriors for Description.

(Originally created by Tony Wilson; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)
 
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