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D&D (2024) Playtest 8 Monk Discussion

James Gasik

We don't talk about Pun-Pun
Supporter
I can't say 100% universally.

But lots of monsters now have extra reactions. So they have been removing the "can't take reactions".
They even said so in a video.

Similarly, they are removing all the "resistance to non-magical weapons". Monks and moon druids now can deal force/radiant instead.
Ok because while I knew about the change to the Open Hand (of the Hand) Monk and Shocking Grasp, I assumed surprise, confusion, and other effects were still around.
 

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Kurotowa

Legend
Spending if your action to Dodge, and bonus action to punch, and don't take too much at once, over the course of a day... you can be the best tank.
Right, but you're sacrificing a big part of your damage to do that. Which both makes the encounter take longer, and means the enemies don't really have to respect your "tank" status. There's no 4e marking, there's no MMO aggro table, they can just ignore you while you stand there Dodging and kill the rest of the party. White room attack absorption don't mean much if you can't convince the DM you're enough of a threat that the NPCs want to attack you.
 

Kurotowa

Legend
Does this mean that UA 8 monks with UA 6 Elements subclass can have free 50ft flight the entire time? Like passively just flying the entire time, only needing a bonus action to stay airborne for 10 minutes at a time?
Never assume that playtest material from different UAs will combine untouched. None of it is final. In this case, I'd expect the Elements 11th Level feature will be amended to say something to the effect of "When you spend a Discipline Point on Step of the Wind".
 

mellored

Legend
Ok because while I knew about the change to the Open Hand (of the Hand) Monk and Shocking Grasp, I assumed surprise, confusion, and other effects were still around.
For some reason I thought surprised was just disadvantage on initiative, but I may miss remembered.

But fair. Dazed prevents reactions. So would Stunned.
 

mellored

Legend
Right, but you're sacrificing a big part of your damage to do that. Which both makes the encounter take longer, and means the enemies don't really have to respect your "tank" status. There's no 4e marking, there's no MMO aggro table, they can just ignore you while you stand there Dodging and kill the rest of the party. White room attack absorption don't mean much if you can't convince the DM you're enough of a threat that the NPCs want to attack you.
That applies to the fighter and paladin too.

Take a shield and your sacrificing a big part of your damage. And don't have a way to aggro. (OK, less the for the paladin with smites).

Though monks can flurry of grapples now. So that's something.
 

Chaosmancer

Legend
Does this mean that UA 8 monks with UA 6 Elements subclass can have free 50ft flight the entire time? Like passively just flying the entire time, only needing a bonus action to stay airborne for 10 minutes at a time?

Because my DM will be seeing Zaheer-like energy from my next monk if so.

I hope they update their 17th level feature to at least give the monk immunity to the damage type rather than resistance since the literal next level is when they'll get resistance to all damage types except force.

... Yeah, I think they do, and I kind of love it.

They will PROBABLY nerf it so that it reads like the new level 10 ability and says "When you spend a Discipline Point to use Step of the Wind," but for now, endless flight with a bonus action.
 

Chaosmancer

Legend
Right, but you're sacrificing a big part of your damage to do that. Which both makes the encounter take longer, and means the enemies don't really have to respect your "tank" status. There's no 4e marking, there's no MMO aggro table, they can just ignore you while you stand there Dodging and kill the rest of the party. White room attack absorption don't mean much if you can't convince the DM you're enough of a threat that the NPCs want to attack you.

While yes this is true, you can also grapple them, and at a high enough level, you can spend a bonus action on three attacks, and dodge with your action.

and even if you do go all out, for five attacks, when the enemy turns to hit you for it, you can turtle up. Remember, not all enemies will STOP attacking just because you dodged and are only hitting them once.
 

tomedunn

Explorer
Do you have the number of attacks by level?

I'd also be curious to see how close average monster attack damage is to median monster attack damage.

Took a bit longer than I had hoped, but here are the requested plots.

After revisiting the notebook I used to generate that plot, I realized I had excluded legendary monsters from the dataset. Both of these plots have legendary monsters included, which pulls down the average damage for higher CR monsters a bit (legendary monsters tend to have their damage spread out over more attacks due to legendary actions).

Screenshot 2023-11-28 at 10.52.43 PM.png


Screenshot 2023-11-28 at 10.53.00 PM.png


It's worth pointing out that this data isn't complete. The parser I use to extract attack details works for about 90% of attacks found in monster stat blocks, but fails to pull out useful details for more complicated attacks (typically those that include multiple effects in addition to the attack's normal damage).

In addition, these attacks are not weighted in any realistic way. An attack that gets used multiple times by a monster's Multiattack action is counted only once, as is the archmage's dagger attack that's probably never been used. As a result, the average damage shown here will be slightly different from the average damage a PC might experience after fighting every published monster.
 


Vikingkingq

Adventurer
View attachment 334375

It's worth pointing out that this data isn't complete. The parser I use to extract attack details works for about 90% of attacks found in monster stat blocks, but fails to pull out useful details for more complicated attacks (typically those that include multiple effects in addition to the attack's normal damage).

In addition, these attacks are not weighted in any realistic way. An attack that gets used multiple times by a monster's Multiattack action is counted only once, as is the archmage's dagger attack that's probably never been used. As a result, the average damage shown here will be slightly different from the average damage a PC might experience after fighting every published monster.
I don’t understand the scale on the Y axis here. Can you clarify, please?
 

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