D&D (2024) Playtest 8 Monk Discussion

I don’t understand the scale on the Y axis here. Can you clarify, please?
For the first plot, the y-axis is measured in damage done on a hit, or damage reduced by Deflect Attacks.

And for the second plot the y-axis shows the sample size (i.e., the number of monsters attacks in the dataset) used to determine the average monster hit damage in the first plot at each CR.
 

log in or register to remove this ad

For the first plot, the y-axis is measured in damage done on a hit, or damage reduced by Deflect Attacks.

And for the second plot the y-axis shows the sample size (i.e., the number of monsters attacks in the dataset) used to determine the average monster hit damage in the first plot at each CR.
So that works out to..

A. # of monsters
times
B. number of text blocks with the word "attack" included?

If so, I wonder if B/A would provide a reasonable proxy for average # of attacks per monster. It certainly wouldn't be exact as the number of attacks in a multiattack and legendary actions can vary significantly, but it might be close enough to pick up some trends.
 
Last edited:

How freaking tough will this monk be at level 20? Resistance to all physical damage, plus able to shrug off around 33 damage per round from any source, plus AC 24 unarmored, plus up to five attacks for a base 1D12+7 each, plus incredible speed, plus proficient in all saving throws with ability to reroll, plus evasion, plus the ability to impose disadvantage at will…
 


At levels 5 or 6 sure....but I'm talking level 1-3 here. At best your going to have AC 19 (chain mail + shield + defense fighting style).
This is part of why I think Deflect Attack should move to 1.

Downgraded of course. Then scaling. But it would add the extra survivability at 1 and 2.
 

How freaking tough will this monk be at level 20? Resistance to all physical damage, plus able to shrug off around 33 damage per round from any source, plus AC 24 unarmored, plus up to five attacks for a base 1D12+7 each, plus incredible speed, plus proficient in all saving throws with ability to reroll, plus evasion, plus the ability to impose disadvantage at will…
Pretty tough. Though, tbh the PHB monk was also pretty tough at level 20 with invisibility +damage resistance, poison immunity, 3-4 attacks/round with potential to stun on each plus all the other stuff that didn't change in the UA.

Level 20 kind of wasn't the problem for monks (IMO). IME it was levels 10-17 where the lack of magic item and feat support really starts to hurt and a lot of the class/subclass ability upgrades are kind of bad and/or useless.
 
Last edited:


How freaking tough will this monk be at level 20? Resistance to all physical damage, plus able to shrug off around 33 damage per round from any source, plus AC 24 unarmored, plus up to five attacks for a base 1D12+7 each, plus incredible speed, plus proficient in all saving throws with ability to reroll, plus evasion, plus the ability to impose disadvantage at will…
This won't survive internal playtest. But for the public playtest, this is the only chance to get 70%.

And yes, the concept is sound. A martial artist woth that name. Finally a class that looks nkt so tough at first glance but really strong when using their abilities.
And compared to full casters, actually those abilities sound fine. And with blade ward as at will reaction, every martial class needs a reaction to reduce damage to be honest. The rogue is fine. The monk seems a bit overtuned but fine overall.
 

For the first plot, the y-axis is measured in damage done on a hit, or damage reduced by Deflect Attacks.

And for the second plot the y-axis shows the sample size (i.e., the number of monsters attacks in the dataset) used to determine the average monster hit damage in the first plot at each CR.
Ah, I had thought it was number of attacks per monster, and I knew that couldn’t be right.
 


Remove ads

Top