WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Anyone else notice that they used time travel as a way to have a none Archfey Tasha for this?

Btw this is the first time to my knowledge that Tasha herself has appeared in the Forgotten Realms.

Also they mention some Gods die in this adventure, watch Mystra dies, AGAIN, but Tasha is there to merge with a dying Mystra to become the new Goddess of Magic.
Nah, I would bet more on Bane, Bhaal, and/or Myrkul. They've been setting them up to be foes since Avernus, stating they aren't "full" gods (in other words, they're killable by characters). Bhaal would seem to be the most likely, given his symbol appearing on the alt cover (which doubles for Avernus being in the book as well), but any or all of the Dead Three could work.
 

Lord Soth is in the book, Count Strahd is in the book in a big way. Sounds like they might have a Big Bad for each Setting.
Hmm.

Szazz Tam for FR? Or even the Dead Three as I mentioned in my last post?

Iuz would make a lot of sense for Greyhawk, given his connections to two of our wizards here, and he was mentioned in the Saltmarsh adventure. Tasha/Iggwilv might have entrusted part of the Rod to her son, maybe? If not him, maybe Rory?
 
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Voadam

Legend
My first 3e campaign I played in started with the other player's paladin interrupting a vampire wizard's ritual which resulted in my old AD&D character appearing and the vampire cursing and attacking draining me and the paladin of a lot of levels and soundly beating us until I turned my 1e staff/3e rod of thunder and lightning on my 1e wand/3e rod of wonder blowing myself and the vampire up with only the paladin and my familiar surviving. He dragged me back to be raised and we partnered up to do the 3.0 Banewarrens. We eventually recovered the cursed and corrupted unholy artifact Sword of Lies which the Paladin took on a quest to purify and restore into the Sword of Truth. This took us to the Heart of Nightfang Spire where to cleanse it we had to use it to destroy the Heart after defeating its last guardian, who it turns out was the vampire Gulthias from our opening game. In heading there I used legend lore and such and found out Gulthias had long wanted the legendary sword himself and had acquired and used a wish scroll to wish for the sword out of its legendary epic level magical prison. It had not been successfully interrupted, he just was not expecting the paladin and me to be the mechanism the wish used to bring it to him.

Starting off being summoned by a wish can be a great start.
 
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