Distracted DM
Distracted DM
Something that would DEFINITELY make the game more difficult, which I have not implemented, is using Inspiration as written rather than how most tables use it.
As written, inspiration needs to be used BEFORE a roll is made. Most tables, including mine, use it as a reroll. I like it as a reroll- but it'd be harder if we stuck to RAW.
Another thing that can help with difficulty- limit characters helping with skill checks. Either the helping character needs the skill, or to have a better relevant stat than the character that's rolling.
Speaking of skills, I generally rule that characters need proficiency in a skill to make the roll- with obvious exceptions like Perception.
As written, inspiration needs to be used BEFORE a roll is made. Most tables, including mine, use it as a reroll. I like it as a reroll- but it'd be harder if we stuck to RAW.
Another thing that can help with difficulty- limit characters helping with skill checks. Either the helping character needs the skill, or to have a better relevant stat than the character that's rolling.
Speaking of skills, I generally rule that characters need proficiency in a skill to make the roll- with obvious exceptions like Perception.