These games are very different. Cyberpunk is a largely contiguous city, with a main plot (somewhat less linear than Witcher 3) and a lot of simplistic stand alone side quests. BG3 is a series of compact areas crammed with highly detailed and varied side quests, most of which tie into the main quest in some way.BG 3 or Cyberpunk 2077
What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?I am not advocating they NOT include the stuff they did, just that they should also introduce and support other playstyles in the DMG. And if you are worried about "too many pages" -- dump the Lore Glossary and use that word count.
My hope? They have something not called DMG 2 (because that's confusing) but still aimed at intermediate and experienced DMs. Perhaps a topic for a separate thread would be what to add.As an aside, i wonder how wise in the long term it will be to make the DMG primarily written for new GMs? Will they have a DMG2? Will they use other supplements to support growing DMs, or will they give them to 3PP?
Yes, I agree, if the loe is important, it deserves its own book. get it out of my DMG and include things like encounter tables, faction guidelines and other sandbox supporting material.What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?
Maybe we just need to use a different term. I use open world to describe games like BG 3 or Cyberpunk 2077 where you have quite a bit of freedom to achieve goals but there's always an overarching story and, because of limitations of video games, predefined outcomes. In practice a DM can always change the outcome of a module if they want, but that means they are deviating from the text.
So once again, we've just reached the same point of "You have X number of pages in this book, you have to cut something, and someone's gonna be upset because the thing they think is more important than the thing the other person thinks is important was the thing that got cut."Yes, I agree, if the lore is important, it deserves its own book. Get it out of my DMG and include things like encounter tables, faction guidelines and other sandbox supporting material.
What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?
yes. In this case, I think it is because giving new DMs advice for running more than one style of game is significantly more valuable than giving them a lore dump, especially considering that there is an example setting in the DMG (which, by the way, I think is a good idea).So once again, we've just reached the same point of "You have X number of pages in this book, you have to cut something, and someone's gonna be upset because the thing they think is more important than the thing the other person thinks is important was the thing that got cut."