D&D (2024) DMG 2024: Is The Sandbox Campaign Dead?

As an aside, i wonder how wise in the long term it will be to make the DMG primarily written for new GMs? Will they have a DMG2? Will they use other supplements to support growing DMs, or will they give them to 3PP?
 

log in or register to remove this ad

BG 3 or Cyberpunk 2077
These games are very different. Cyberpunk is a largely contiguous city, with a main plot (somewhat less linear than Witcher 3) and a lot of simplistic stand alone side quests. BG3 is a series of compact areas crammed with highly detailed and varied side quests, most of which tie into the main quest in some way.
 

I am not advocating they NOT include the stuff they did, just that they should also introduce and support other playstyles in the DMG. And if you are worried about "too many pages" -- dump the Lore Glossary and use that word count.
What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?
 

As an aside, i wonder how wise in the long term it will be to make the DMG primarily written for new GMs? Will they have a DMG2? Will they use other supplements to support growing DMs, or will they give them to 3PP?
My hope? They have something not called DMG 2 (because that's confusing) but still aimed at intermediate and experienced DMs. Perhaps a topic for a separate thread would be what to add.
 

What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?
Yes, I agree, if the loe is important, it deserves its own book. get it out of my DMG and include things like encounter tables, faction guidelines and other sandbox supporting material.
 


Maybe we just need to use a different term. I use open world to describe games like BG 3 or Cyberpunk 2077 where you have quite a bit of freedom to achieve goals but there's always an overarching story and, because of limitations of video games, predefined outcomes. In practice a DM can always change the outcome of a module if they want, but that means they are deviating from the text.
🤔 I think we've had this discussion (and difference of opinion) of terms before.

What you're describing as open world, I think I'd term trail. You can go "off trail" and do what your want or there are multiple paths you can take - but they have specific points you still have to hit. Not as rigid as a railroad, but not a sandbox either.
 

Yes, I agree, if the lore is important, it deserves its own book. Get it out of my DMG and include things like encounter tables, faction guidelines and other sandbox supporting material.
So once again, we've just reached the same point of "You have X number of pages in this book, you have to cut something, and someone's gonna be upset because the thing they think is more important than the thing the other person thinks is important was the thing that got cut."
 

What’s the bang for your buck though? I’ve heard glowing reviews for the Lore Glossary and the ease of use. How much do you really think you’ll get out a sandbox section in the DMG? If it’s important enough, does it deserve its own book?

I think the lore glossary was a good idea, there's a tendency for people who have been with the hobby for a while (not just grognards) to make references to a lot of things. Heck, the modules and core books make such references on a regular basis. It's hard for someone who has been playing for years just how intimidating not knowing anything at all about D&D or it's history can be.

Reading a lot of things about D&D can feel like the following for people new to the game
1736966603342.png
 

So once again, we've just reached the same point of "You have X number of pages in this book, you have to cut something, and someone's gonna be upset because the thing they think is more important than the thing the other person thinks is important was the thing that got cut."
yes. In this case, I think it is because giving new DMs advice for running more than one style of game is significantly more valuable than giving them a lore dump, especially considering that there is an example setting in the DMG (which, by the way, I think is a good idea).
 

Remove ads

Top