overgeeked
Open-World Sandbox
It's way more open. Daggerheart I think is maybe the aspirational or idealized version of the game they play. They're nowhere near as scene focused as the game suggests. Matt calls for way more rolls than Daggerheart suggests. Etc.I haven’t really watched CR, do they do much open exploration in that or is more scene framed?
As an example, the Haunted City environment is basically the backdrop for something like 4-5 CR episodes in campaign 2. They wandered around, explored a bunch, fought a bunch of monsters, etc. It was basically a city-based dungeoncrawl.
Which makes me think you could easily do environments as fractals. This dungeon has these environment rules. This section has these environment rules. This hallway or room has these environment rules. Zooming out, the campaign frames are environment rules writ large.
Oh, yeah. I absolutely plan on doing the same. But, again, that's why I want more examples. At least at first I want to stick with their intended way of doing things before throwing that out and doing it my own way instead.But yeah, a couple of forests / rugged foothills / etc stuff was absolutely on the list for me - to sketch out what I want them to look like and feel like if nothing else!