Daggerheart General Thread [+]

I haven’t really watched CR, do they do much open exploration in that or is more scene framed?
It's way more open. Daggerheart I think is maybe the aspirational or idealized version of the game they play. They're nowhere near as scene focused as the game suggests. Matt calls for way more rolls than Daggerheart suggests. Etc.

As an example, the Haunted City environment is basically the backdrop for something like 4-5 CR episodes in campaign 2. They wandered around, explored a bunch, fought a bunch of monsters, etc. It was basically a city-based dungeoncrawl.

Which makes me think you could easily do environments as fractals. This dungeon has these environment rules. This section has these environment rules. This hallway or room has these environment rules. Zooming out, the campaign frames are environment rules writ large.
But yeah, a couple of forests / rugged foothills / etc stuff was absolutely on the list for me - to sketch out what I want them to look like and feel like if nothing else!
Oh, yeah. I absolutely plan on doing the same. But, again, that's why I want more examples. At least at first I want to stick with their intended way of doing things before throwing that out and doing it my own way instead.
 

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Which makes me think you could easily do environments as fractals. This dungeon has these environment rules. This section has these environment rules. This hallway or room has these environment rules. Zooming out, the campaign frames are environment rules writ large.
I like this approach. Even pursue daggerheart, it would make a good design paradigm, especially for dungeons.
 


I'm really excited. I managed to grab a box from a FLGS, and now friends are discussing playing an in-person game. There's a bar in my area that is video game themed, and they have rooms you can reserve for games, so we may be able to play there. And have adult beverages. So excited! Reading over the game via PDF convinced me that I can get excited over a game; it's just that the game I'm excited about won't be 5E.
 

The one problem I can see with not using the cards is the loadout/vault issue. If I ever get a chance to play it (I have a sneaking suspicion I’d end up running it instead), I’d keep the text of the cards on a word document and change the font color or move around blocks of text to indicate what’s in my hand at the moment and what isn’t. But my group plays online via discord, so I don’t know how useful that would be to people who play in person.
They thought of that... Check the downloads page for it - there's a pdf of extra sheets - two of which are card-equivalent sheet. (Additional-Sheets-Daggerheart-May212025.pdf p6-7) Said file also has several sheets that are clearly GM screen material, plus pre-filled multiclass sidecar sheets.
the GM-Screen type stuff: a player play-guide covering normal rolls and downtime; a character generation guide/outline; a GM guide sheet; a starting equipment list; a sidecar sheet for the character sheet explanations (generic, unlike those in the preview),
 



People do cheat, though. It's a fact. A guy showed up at our D&D meet-up a few years ago and pretended he was so nearsighted that he had to pick up his d20 to see what it said. He was actually just changing the die to always hit. It was fairly obvious.

The fact that people like him cheat makes it awkward for the rest of us. I played a roll-your-own-dice online game once where I rolled three crits in my first six attcks and I was really uncomfortable, thinking everyone would assume that I was cheating. I would much rather the dice rolls be visible to everyone.
 
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