jasper
Rotten DM
D&D Adventurers League Player's Guide
Magic Item count is unlimited but you can only bring a few to the adventure. This varies by Tier. Uncommon + Tier 1-1. Tier 2-3. Tier 3-6. Tier 4-10. Consumable items are limited to Tier 1 -5, Tier 2 & 3 – 10, Tier 4 – 15. Common magic item limit is 5 for all tiers.
Blessings, Boon, and Charms count is unlimited but you can only bring a few to the adventure. Tier 1 Blessing 1 Charms 2. Tier 2 & 3 Blessing 1, Charm 5. Tier 4 Boon 1, Blessing 1, Charms 5.
If you start/obtain 5th level, you get one free magic item. +1 all-purpose tool, +1 amulet of the devout, +1 arcane grimoire, +1 bloodwell vial, +1 dragonhide belt, +1 moon sickle, +1 rhythm-makers drum, +1 rod of pack keeper, +1 shield, +1 wand of war mage, +1 Weapon, +1 wraps of power, or Bag of Holding. If you start at 5th you get 500 GP, 40 Downtime Days, and starting equipment.
This is summary of the Adventure League Players Guide version 2026.2 and DMs Guide 2026.2.
Magic Item count is unlimited but you can only bring a few to the adventure. This varies by Tier. Uncommon + Tier 1-1. Tier 2-3. Tier 3-6. Tier 4-10. Consumable items are limited to Tier 1 -5, Tier 2 & 3 – 10, Tier 4 – 15. Common magic item limit is 5 for all tiers.
Blessings, Boon, and Charms count is unlimited but you can only bring a few to the adventure. Tier 1 Blessing 1 Charms 2. Tier 2 & 3 Blessing 1, Charm 5. Tier 4 Boon 1, Blessing 1, Charms 5.
If you start/obtain 5th level, you get one free magic item. +1 all-purpose tool, +1 amulet of the devout, +1 arcane grimoire, +1 bloodwell vial, +1 dragonhide belt, +1 moon sickle, +1 rhythm-makers drum, +1 rod of pack keeper, +1 shield, +1 wand of war mage, +1 Weapon, +1 wraps of power, or Bag of Holding. If you start at 5th you get 500 GP, 40 Downtime Days, and starting equipment.
This is summary of the Adventure League Players Guide version 2026.2 and DMs Guide 2026.2.