D&D General Full Caster Artificer +


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Yesterday i wrote up an Armamentor subclass.

Level 3 - armamentor spells, tools, and then

Arcane Armaments - basically you make arcane firearms, fitting one of four loadouts. armaments are magical martial weapons with which you become proficent when you craft them. They use int for attack and damage, deal elemental damage chosen when crafted, and each has its own damage, range, and properties.

Wandslingers dual weild arcane pistols, which are 1d6, 60/150ft, light, quick.
Quick wapons can be drawn and stowed with an attack regardless of what elze ypu do that turn, and add prof bonus to first hit against target that hasnt acted in combat.

Dragoon uses a pistol and a light melee weapon which uses the damage die and properties of an existing light melee weapon.

Trench Fighter uses an Eldritch cannon which is heavy, d10, 90/200, blasting. Blasting means ypu can toggle it from that to a d6 blast with a range of 10/20. Targets in the long range have advantage on the saving throw.

Sharpshooter uses a Lightning Rifle which is d8, 150/320, heavy, aiming
Aiming lets you take a bonus action to ignore long range penalty and deal an extra die of damage on your next hit.

Level 6 gets extra attack, ability to make an attack as a bonus action when you cast a cantrip, and you can choose an upgrade for your armament (i know its a lot but putting any of it off to level 9 sucks)

Level 9 a second arament with its own upgrade and each of your armaments deal 1d8 extra damage 1/turn

Level 13 each armament gets a second upgrade slot

Level 17 im stuck on tbh. mayne your main armament gets a level 1 spell at-will based on the type?

I kinda am tempted to get rid of getting secondary armaments, but letting you make them as normal Inventions if you want, and doing more unique features as you level, alongside the upgrades.

Or maybe the upgrades are Inventions, your armaments each have an Invention slot from level 3, so that level 5 can just be bladesinger style extra attack, level 9 can be harder hitting and some sort of smallish style feature based on your Armament, 13 can be a second invention slot, and 17 can make your armament into a legendary item.
 

What is the goal of full casting? I'm not challenging the + premise, just clarifying what kind of change you want. Is it more flexibility? More top end power? More oomph in tier 2?
 

What is the goal of full casting? I'm not challenging the + premise, just clarifying what kind of change you want. Is it more flexibility? More top end power? More oomph in tier 2?
Not to put words in his mouth, but best as i can tell, he wants access to some high levels spells.

Maybe Disintegrate for the ultimate anti-item? Or Reverse Gravity, Teleport, and Imprisonment ?

Also he wants to move magic between items and spells. I still think points would work better for that part, but it's his homebrew.
 

Having played an artificer in a game that used the spell points system from the DMG, I have to say that helps a lot with flexibility. With spell points, you can provide a mechanism for full caster reserves and just allowing complete upcasting (spell levels up to class level/2) would go a long way.

I say combine the "mystic arcanum" with the vancian approach of having the Artificer pre-cast them. Call them Exemplars, make them Rituals, taking +10min and then you get a "spell grenade" you can hand off. Downside, requires time & prep. Upside, the Artificer can give someone else a single charge wand of banishment proton pack. Its like a junior Spell Glyph without the ruby material component and it can be moved. Very much in keeping with the Artificer motif.

At 3rd level they get 2x Exemplars at (max spell level +1), so it scales as they level. At 7th they get 2 new Exemplars at (max spell level +2). At 11th get 1 new Exemplar at (max spell level +3) and at 15 get 1 new Exemplar at (max spell level +4).

Adjust spell slots/points as you see fit. With the Exemplar pattern I gave, I'd use a recharge mechanic, but that's me. I like the idea of the Artificer having munitions at tier 1 rather than moving it out to tier3.
 


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