Zardnaar
Legend
One god for each class seems enormously gamist, unless the setting is intended to have the existence of classes as a recognizable social pillar.
FR and Greyhawk basically did it
One god for each class seems enormously gamist, unless the setting is intended to have the existence of classes as a recognizable social pillar.
The ifea is once we run out of 12 core classes, we could start bringing up classes from 3rd party supplements, like Pugilists, Illigers, Beasthearts, Talents, Apothecaries etc.My primary point is that, with the restrictions given by the OP...there are only 12 positions to be filled.
I don't think that works well with the idea of importing powers/immortals/dieties/gods from across all settings and editions of D&D.
I'm not sure that the OP has realized the corner that they've painted themselves into.
I mean I could totally see an evil deity bring patron of a class of ill-repute, we could always probide explanations how it eorks. In fact, I will make it my first submissionWell you'll still have the evil gods.
You really can't have a class patron deity be evil. And making them outright good is a stretch outside of a few.
So you'd have maybe 10 neutral gods and two good ones just from there..
So you'll have to have nonclass deities or double up.