Once characters can cast some variation of light, flame, and continual light/flame, unless they are facing something that can cast equivalent darkness spells to cancel the light spells, generally easiest to assume the party has enough light to see things clearly. Of course, all that light might just warn things that like the darkness that something evil this way comes. Light sources can be seen from far greater ranges then the same light sources can illuminate.
So far, my experience as a player with VTTs is the fog of war can make things realistic as far as sight lines but often something gets entered wrong and the display doesn't work correctly. Then the GM spends a fair amount of time fixing the thing while the players wait.
So far, my experience as a player with VTTs is the fog of war can make things realistic as far as sight lines but often something gets entered wrong and the display doesn't work correctly. Then the GM spends a fair amount of time fixing the thing while the players wait.

