It looks like someone who understand portrait photography and don't have a single clue about cinematography or natural light.
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Let's begin with the A circles because they're kinda crucial. Itr's a foggy, dimly lit scene as one would expect in Resident Evil. The DLSS removes that completely, making everything in focus and removing a lot of atmosphere markers.
B. Soft light as one would expect down in the sidestreet. But no, DLSS relights here with a ring light in her face and with brighter refelections indicating that what lights here is closer and to the frond and a little up. It's good for photography, which this isn't.
C. The yellow light from the window is reflected on the boxes making it glow a little. Here DLSS removes light instead of adding it. The light from inside somehow sis blocked by the glass pane.
D. I have no idea how DLSS decided that a car under a roof in the fog should have a a bright sidelight hitting the front of it.
For another example, the workshop scene in Starfield. There are no structural shadows left, everything is bright and visible. Yet again, the light is not coming from any source you can see and all is coming in the direction from the camera.
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Someone also pointed out that the before images all look blander and less detailed than it does on their machines, so it's not suing all of the rendering available probably because it's less confusing for DLSS to apply it's algoritms if the source is plainer.