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  1. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    An interesting trick might be to reverse Deceptive and Demonic Heritage. Make Deceptive the Bonus Talent at first level (Saga seems to keep skill rerolls in the Talent arena rather than in feats) and make Demonic Heritage a bonus feat at first level. Continue to keep Demonic Heritage II and...
  2. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Here is my take on an example +1 level-adjusted species... Tiefling +2 Dex, -2 Cha Bonus Feat (Deceptive) - you may reroll Deception checks but you must then use the new roll Bonus Talent (Demonic Heritage I) - You gain Darkvision + one of the following: resist cold 5, resist electricity 5, or...
  3. M

    Saga: The Jedi Council

    Depa Billaba is a Chalactan; which is listed as a near-human. Would you use human stats for that race? Has anyone see a conversion of these races to Saga-style rules? :D
  4. M

    Who Keeps the SRD Open in Another Window?

    The thought never even occurred to me. Of course, I prefer to keep actual books open (for which I paid real money) as my reference material. :eek:
  5. M

    Saga: The Jedi Council

    Hello, I'm looking for help translating the races for the Jedi Council into Star Wars Saga Edition rules. Also, what species are Adi Gallia and Depa Billaba. I think Mace Windu is just a human but from what planet is he. * Ki-Adi-Mundi, Plo Koon, and Eeth Koth are easy because those races...
  6. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Number of Skills I see a lot of suggestions for way too many skills (since each specialty of Craft or Perform or Profession counts as a different Skill Training choice). Saga doesn't have a bunch of different craft skills. Marginally useful skills in Saga are streamlined by falling under...
  7. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    It's not really a Paladin if the character gets only Cleric attack bonuses (and still gets fewer spells than Clerics). ;)
  8. M

    Increasing combat mobility

    I think R&D at Wizards of the Coast handily illustrates the reason that 5 ft. steps and Full Attack actions are boring. :( This becomes even more true with Reach.
  9. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Weapon Equipment I approach this project with two goals. Do you all agree? 1. We should make a few changes as necessary to accomplish Fantasy. As few changes to Dungeons & Dragons v.3.5 and as few changes as we can to Saga. 2. We should remain compatible with as much D&D related material...
  10. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Spells per Day Sounds like we've moved away from D&D-style spell memorization. If we haven't then the Mage (or Priest) class might contain two spellcaster tracks. One that roughly maps to Sorcerer (innate spells) and another for Wizard (spellbooks). Whatever feat or talent you take to open...
  11. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Armor Equipment Character level + D&D armor bonus + magic armor bonus = craziness for fighters (who in Saga can stack 50% of their armor bonus)! As noted character level > D&D armor bonus means most high level characters won't wear armor under Saga rules (unlike Dungeons & Dragons). Potential...
  12. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Class and Level Bonuses The bonus to two different ability scores every 4 levels is an elegant solution in Saga. We should keep it. That way characters are encouraged to do more than just pour 100% of their stat bumps into their core ability. Spellcasters are especially helped to diversify...
  13. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Character Race Personally I'd do this the other way around where biological benefits are bonus feats or unique abilities (only when no feat is close enough). Then talent trees that let you "grow" into your race are for cultural development. I do love the idea of breaking Level Adjustment +X...
  14. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    I've seen how the D20 Modern system of occupations can be abused (with all the unnamed skill bonus in modern classes). Still, done right, you're idea sounds good. I would make it too good because we'll all get really bored of the 99th half-orc or human who was "raised by elves". Perhaps a...
  15. M

    [Eberron] Miracle vs. Mournlands

    Lesser angels open a portal into the Mournland and "go to war" with the monsters there. Demons and Devils follow the angels there and the war between Good and Evil is now fought blatantly on Eberron as well as the planes. The Angels ultimately free Cyre in 50 years or so. And the war of...
  16. M

    Discussion of Art in D&D

    I like art based on JRR Tolkien's work. :D In general the style guide for art in Dungeons & Dragons characters seems to be "make it brown". :confused: I agree that D&D should look medieval and would like it to look more so.
  17. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Character Race Should we convert OGL Dungeons & Dragons races with as few changes as possible? Or should we rebuild them completely in the style of Saga? Any other besides... Dwarf, elf, orc (I suppose I should mean half-orc), halfling, gnome, and half-elf?
  18. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Skill Ideas Random skill ideas...that I haven't seen above. Boating Drive (pilot wagons) Evaluate (appraise) Sing Artistic Expression Courtesy Dance Engineering Mechanisms Play Instrument Shiphandling Streetwise (instead of Gather Information) The number of skills which need to be covered...
  19. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Knowledge I suggest the following Knowledge specialties... 1. Mysticism (cults, religions, magic, miracles, the supernatural, and the planes) 2. History (wars, legends, mysteries, lore, tactics) 3. Civilization (nations, peoples, cities, geography of the populated world, high society) 4...
  20. M

    Fantasy Concepts: An OGL Fantasy Saga Project

    Skill Lists Star Wars Saga Edition skill groups (23; including 7 knowledge specialties) Acrobatics, Climb, Deception, Endurance, Gather Information, Initiative, Jump, Perception, Persuasion, Pilot, Ride, Stealth, Survival, Swim, Treat Injury, Use Computer, and Knowledge • Bureaucracy •...
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