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    Is atheism even possible?

    A party with a powerful cleric, could have quite an amusing encounter/adventure with a die-hard athiest NPC who refuses to believe the evidence of his eyes.
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    the 4 horsemen?

    I used em in a modern/futuristic setting once... Naturally they were riding motorbikes lol
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    "original" campaign worlds?

    While I welcome the volume of player-created campaign worlds available on the internet - 99% of these seem to be to be a Tolkien/Realms re-mix. Campaign Worlds that promise "dragons, elves and dungeons" seem to be a little redundant. Any other thoughts? Are there truly original home-made...
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    Adventure ideas - 1 PC - Class: Thief!

    intrigues That's good 'knowthetoe' - I will likely go with that as an opening situation. I'm considering an enigmatic sorceror of unknown alignment, who is involved in various schemes that the PC is trying to figure out, but never too sure of. The sorceror agrees to be a patron to the thief...
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    Adventure ideas - 1 PC - Class: Thief!

    ideas Thanks Rounser - I particularly liked yr last two ideas. Tom - Sounds like a good way to introduce an NPC rival Krug - Checking it out now - thanks
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    epic personalities

    epic This is the best thread ever lol! No really I think it is - nice to see the acknowledgement that 'epic' characters need epic personalities. I wholeheartedly agree. How about drawing from the big screen 'epic' personalities. They used Sean Connery to flesh out the dragon in...
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    Adventure ideas - 1 PC - Class: Thief!

    I've just started a 1-1 mini campaign for a thief PC. I welcome any story hooks, event ideas etc to keep the character busy.
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    Heroes: A Campbellian Perspective

    Some great thoughts above - I'd hard pressed to add to them. Just to put my hand up as one who considers Campbell's model when desigining 'life experiences/roads' for my players - I in fact keep a depiction of the heroic cycle in the front of my DM material to prompt ideas at certain stages...
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    Tekumel

    I'm just using standard D&D rules for the setting. Luckily the PC's are both intrigued and (in character) intimidated by a whole new society with it's own norms and behaviours. So it's been proving fascinating. Good links above btw - thanks.
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    The Cthulhu Mythos and D&D homebrews

    I mentioned on another thread that i am currently running a campaign in Tekumel. This campaign setting has quite Lovecraftian themes that I intend to bring to the fore. In summary, the world was once colonised by humans, but that technology was lost - so now it exists at a pretty standard D&D...
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    Tekumel

    Thanks PA
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    Tekumel

    Thanks for expanding on the novels. Yeah I can see what you mean about the themes already - I ran my first session in this setting today, and to add to the alienation the players arrived in Tekumel from the Realms!! They've just began exploring a city - and it's already proving a fascinating...
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    Bringing Games to the Gameless

    I've had the privilage of initiating a new player just recently as well. I agree with the feelings above - what marks these experiences is the 'innovation' in dealing with situations that old players are all too familiar with.
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    Tekumel

    Thanks Wayne, I'll look out for those. Have you read them? If so were there any particular interesting themes that emerged that might be useful in my campaign?
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    But my character is smarter than I am!

    But would you agree Olive that the character by word and deed shoud make an effort to be convincing - and that the more compelling there strategy, and the favourability of their audience to hearing it - should be modifiers on your die roll?
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    Slaine

    Well I'd be interested to hear how it goes - the stories were usually pretty interesting.
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    Starting Campaigns

    If it's humanly practical - an ideal approach is to spend some time role-playing for individual players/character before they meet. I have found this pays off in the long run in terms of: Indentifying with the character Introducing individual sub-plots Building credible motivations for the...
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    Slaine

    I read the original comic-strips and there is some interesting material, albeit adapted from Celtic mythology. I've only had a glance at the rulebook - but it did seem a little... slim on content.
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    But my character is smarter than I am!

    The intelligence could also be co-operative with the DM. He could provide you with additional information that your character would know - or provide hints and tips to reflect considerations your character would likely know. I Charisma is more difficult, especially if you are role-playing...
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    Tekumel

    This really is a great setting if many of you are as unfamilier with it as I was until a few days ago - if anyone has played Phantasy Star Online - it's kinda like a D&D version of what that would be like 60,000 years later. This synopsis from the site really caught my imagination: The story...
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