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  1. Timeron Malachi

    Reflex Saves in Enclosed Spaces

    One of my favorite comments on this, was something to the effect of, "If your rogue is bound in chains, iron manacles, blindfolded with a bag on his head, and he's bolted to the floor...and someone casts a wand of fireball *on his head* he gets a reflex for half." Honestly, the reflex save...
  2. Timeron Malachi

    Power Gaming

    I like making fighters that take a single aspect of combat, and excel at it: Whether it's sundering and dealing damage, archery, AC, protecting other people, whatever. In doing that, most of my characters tend to get a very pointed focus towards one or two aspects of combat, mechanically. I...
  3. Timeron Malachi

    The Overkill Rule

    I've always prefered the X3 or X4 weapons to the expanded threat range weapons...mostly because my die rolls are always kinda bad anyway. I either get a nat 20, or I just barely hit, no matter how sweet my fighter is. But...a higher multiplier could be very beneficial earlier...yes, if you...
  4. Timeron Malachi

    Star Wars- Rules ? regarding Dissipate Energy

    Heh...I heard you guys arguing about this in the other room, and I remembered the Jedi Consuling on it, but I didn't wanna argue with Ryan about it.
  5. Timeron Malachi

    Barbarians VS Fighters

    I guess I think of the rogue as being the opposite of the fighter, in that sense: Most people have a pretty good idea of what they want out of a fighter, or a barbarian, or a rogue. Fighters are supposed to tank up and deal some decent damage. Barbarians are supposed to deal tremendous amounts...
  6. Timeron Malachi

    Hitting friends in meelee with missle weapons

    The simplist solution I can think of is probably the most obvious: Have the scout move around to the other side. Or, conversly, you could delay your action so that he fires first, and then you charge. He could use his move action to go around behind the enemy, and then get his skirmish damage...
  7. Timeron Malachi

    Star Wars: Jedi Deflection

    I recently started playing one or two different Star Wars D20 games, and I had a question about Jedi's Blaster Deflection: Deflect (defense); that just gives you a bonus to your Defense vs. ranged weapons, when you elect to do so. The trade off is that you lose your move action the next round...
  8. Timeron Malachi

    Help with a player constantly changing characters

    I've been involved in a few different games where we've had this problem before: A player comes up with a PC who's got a great hook, or a neat power, or some unique trait, or whatever, but then it just doesn't work out the way they want. Sometimes, the character would leave for more or less...
  9. Timeron Malachi

    Barbarians VS Fighters

    Ultimately, what it comes down to for me is this: Every barbarian is going to have almost all of the same feats and abilities, because from 1-20th level, everything they get is set. With a fighter, they are whatever you want them to be: Keen archer, whirlwind of rapiers, traditional tank...
  10. Timeron Malachi

    Thri-Kreen Monk.

    I'm honestly not sure how it ends up working out, but I'm pretty sure that you would just get whatever attacks your Flurry Of Blows would give you. If you look at the description of the Flurry of Blows ability, it says that your unarmed attacks could be head-butts, kicks, knees, jabs...
  11. Timeron Malachi

    Adjusted Half-Giant

    Having played one or two large characters, plus two character with large build, I can tell you that Large Build is worth a +1 ECL. One character is a barbarian/fighter who's total level is 6...he's a Goliath from Races of Stone...he uses a Large Maul, and with Leap Attack, he's totally...
  12. Timeron Malachi

    Starwars D20 Variations/House Rules?

    For throwing a lightsaber, wouldn't you simply make a ranged attack as normal, and then use Move Object as your move action to get it back? Or was Move Object an attack action?
  13. Timeron Malachi

    Warforged and Slam Attacks

    If he, for example, had a base attack of +11, and he wanted to attack with his left, then right, then left, I don't see any reason why he couldn't do that. Does he want to put different enchantments on each fist or something? I guess, if he's doing this strictly because he thinks it'd be...
  14. Timeron Malachi

    toning down spellcasters

    If you want a decent low-magic type game, just do this: No casters except bards and warlocks.
  15. Timeron Malachi

    Making 2 weapon fighting not suck-o-rama

    From sparring with bokken (wooden swords) and staffs, and also doing full-speed with boffer swords, I've found that there isn't really any overiding style that trumps all. When two people square up with longswords or bastard swords, it just comes down to reaction and parrying ability. The way...
  16. Timeron Malachi

    Making 2 weapon fighting not suck-o-rama

    Fighter with 18 STR and a Greatsword: +4 to attack and 2d6+6 to damage. Fighter with 18 STR and two shortswords: +2/+2 to attacks, and d6+4/d6+2 damage. Two Weapon fighting vs. twohanded fighting tends to even out, I've noticed. I just usually prefer the slightly higher attack bonus to the...
  17. Timeron Malachi

    Feat Synnergy and You.

    I play a lot of fighters, so I definetly like the idea of feat synergies. I'd have to think about them for a bit to really come up with any, though. With Combat Reflexes, I'm pretty sure you get an attack of oppurtunity anyway.
  18. Timeron Malachi

    Which core races have you played in 3.5?

    I prefer dwarves, humans, and half-blooded races. Especially sort of weird ones like half-dragons, half-ogres, half-trolls. I think the idea of a noble-outsider to society is just really cool. Even when I'm a half-ogre, it always seems like everyone else in the party is the most "barbaric"...
  19. Timeron Malachi

    Warshaper's Morphic Weapons ability?

    As far as I understand from the class, you could create any amount of natural attacks. However, I believe morphing each claw or bite or gore takes a move action. Also, I don't think that you can attack more than once with natural attacks, regardless of high Base Attack...that seems to be the...
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