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  1. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    Good suggestion. I've switched it up to two columns. Does it work how you imagined?
  2. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    (re)-Fixed! Thank you for catching that. I didn't realize I had not updated it. It places the 'or' every so slightly better centered too. I hope they see the hints, at least in hindsight.
  3. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    Readied my book two newspaper Corrected a few mistakes in the first issue as well while working on this one.
  4. Meigeall

    ZEITGEIST Asrabey as a pyrokineticist

    Updated the sheet to point out that a couple substance infusions let you halve the damage from the kinetic blast, which should also help with pulling punches.
  5. Meigeall

    ZEITGEIST Asrabey as a pyrokineticist

    Actually just finished the first adventure with my group. Since Asrabey was not trying to kill them, he had the option of overrunning them and just walking out—an unstoppable juggernaut. The overrun only does 1d8+11ish (depending on elemental overload's stat increases), which is enough to drop...
  6. Meigeall

    ZEITGEIST Asrabey as a pyrokineticist

    Redesigned Asrabey for my game as a kinetic knight. I'm partial to the class myself, and this let me drop his equipment (which I found a little problematic) while retaining his aesthetic. He's fast, deadly, and nigh unstoppable... at least until something is immune to fire. If you find mistakes...
  7. Meigeall

    ZEITGEIST Gillie Dhu... doomed from the start? (in the Pathfinder version)

    Gillie Dhu's hedge maze (as depicted on page 38) starts with at least 8 squares on fire. If the PCs do nothing but watch him try to extinguish the flames, he'll take 8+6+3+1=18 damage over the first four rounds (out of his 27 hit points). This is assuming he places himself adjacent to the most...
  8. Meigeall

    ZEITGEIST *Spoilers* Lycanthropes

    Since they aren't inherently evil (other than bears, those godless killing machines), any reason players would not become weretigers when given the chance? Seems the downside is losing control of your character for a few nights a month, but what do afflicted lycanthropes do during that time...
  9. Meigeall

    ZEITGEIST List of Pop Culture References in Zeitgeist

    Pt 7: Schism Terribly disappointed that no section of the search for Leone was titled 'Train Spotting'
  10. Meigeall

    ZEITGEIST *Spoilers* Cards for Skyseers, Vekeshi Mystics, and Yerasol Veterans

    I have a lot of practice (read: old)
  11. Meigeall

    ZEITGEIST Campaign off the rails - Looking for advice

    Things seem to be on track actually. If the monk has his way, have Saxby put him on probation, and be sure to note this for the upcoming audit. If the rogue has his way, put the whole team on probation for losing a major witness/suspect. Have them put in overtime coordinating city-wide...
  12. Meigeall

    ZEITGEIST *Spoilers* Cards for Skyseers, Vekeshi Mystics, and Yerasol Veterans

    Made these cards for player handouts. The plan is to have them printed double-sided on heavy, glossed cardstock or print them myself on single-sided cardstock and then glue the front sheet to the back sheet (done it before, works a charm). In either case, the short ends will be clipped 1/8 of an...
  13. Meigeall

    ZEITGEIST Stipends and Pathfinder Wealth by Level

    Did a quick run through of the books to see about the stipends versus Pathfinder wealth by level (WBL). Thinking about modifying the rewards as follows: The modifications are essentially shifting some wealth from book 8 to books 2, 3, 4, with a small addition to book 11. I noticed as well...
  14. Meigeall

    ZEITGEIST Detonating the Coaltongue's powder magazines?

    Perhaps wave it off with a little 'ironwood, woodshape, and strengthening enchantments allow for larger construction,' and 'ancient deals with sea fey changed how buoyancy works for ships.'
  15. Meigeall

    ZEITGEIST Detonating the Coaltongue's powder magazines?

    She could also use the rusting effect to quietly reveal the wooden frame of the ship on the lowest level, blast it with a keg of firedust (probably alerting the PCs), and then rust through the hull (if it's armored below the waterline) to try to sink the ship.
  16. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    Here's a link to the InDesign file, if you happen to have that program. Here's a google slides template for a half-page version. The key for the text is to use a good font from the era you're trying to copy. I went with Century and Centaur for that 1800s feel. The picture was done in photoshop.
  17. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    Just starting session 1, but I'll try to post directions and files tonight or tomorrow. It was done in InDesign, but I think it could be easily done in PowerPoint.
  18. Meigeall

    ZEITGEIST Zeitgeist Newspapers

    Made this handout for my players, thought others might find it useful.
  19. Meigeall

    ZEITGEIST Zeitgeist Theme (feat) Music

    I made a spotify list for my run of Strange Aeons (damn you, covid!), and had the 250 Haunted House Sounds playing on random as well. The screams and wolf howls were surprisingly well timed.
  20. Meigeall

    ZEITGEIST Zeitgeist Theme (feat) Music

    While gearing up to start the Zeitgeist AP this weekend, a song came on Pandora that just screamed 'Vekeshi Mystic' at me. I had the thought that my players my enjoy a musical summary of the Pathfinder version theme feats. Docker - Rake at the Gates of Hell / The Pogues Escatologist - Numb /...
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