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    D&D 5E (2014) rogue-bladesinger?

    I agree about hp. I said they are irrelevant in melee - meaning someone swinging weapons, claws, tentacals at you and making an attack roll against your AC. When the dragon breathes fire on you then you die, and you die regardless of where you are standing when he does it. Same with psionic...
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    D&D 5E (2014) rogue-bladesinger?

    I have never played this multiclass, but I never hang back with a single class bladesinger. If you are doing that you are playing the subclass wrong IMO and your AC needs to be above 22 with shield and bladesong active at low levels to do it well. Having fewer spell slots for shield might...
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    D&D 5E (2014) rogue-bladesinger?

    Have you played a bladesinger? Single class Bladesingers are one of the best if not the best "tank" in the game in terms of surviving in melee. They almost never get hit so low hit points are not relevant in melee (and at higher levels they can use spell slots to take no damage from rare...
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    D&D 5E (2014) rogue-bladesinger?

    Good points thanks. I am planning to take darkvision as a spell, I know that is a crutch and a weakness compared to a non-human but I think it is one I can live with especially at higher levels where the slot is more expendable. I also won't be using it all the time. On the level progression...
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    D&D 5E (2014) rogue-bladesinger?

    I think the problem with a straight arcane trickster is they don't get bladesong and that is 3 worse AC to start without shield it is effectively 8 worse. Mage Armor, + shield, + bladesong is an effective 24 AC (higher at later levels with ASI). I don't think 16 will be good enough for a...
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    D&D 5E (2014) rogue-bladesinger?

    Has anyone tried this combo? I have played bladesinger before but I never multiclassed one of them and I have always thought it was a bad idea to multiclass them beacues you need to spam shield and can not afford to lose the slots. I joined a group though and the character I wanted to play was...
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    D&D 5E (2014) Hiding with spirit guardians

    Do you let players hide or give them a disadvantage if they have spirit guardians active. It would seem the spirits flying around you would give away your location.
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    D&D 5E (2014) Samauri-thief discussion

    That is not my experience. Hide then attack only gives advantage if you can attack without exposing yourself first, which you usually can't do after the first round of combat. You would also have to suceed on hide vs passive perception, which is not automatic. Also this would presume in 5...
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    D&D 5E (2014) Samauri-thief discussion

    Is this in TCE? I have not purchased it yet.
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    D&D 5E (2014) Homebrew feat - whip master

    I don't get that, can you explain? The reaction has to be taken with the enemy 10 feet away, you can't wait until he is 5' away to use it, so you can't typically get SA damage with the reaction. Rakish Audacity does not work unless the enemy is within 5 feet and to get an SA otherwise you...
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    D&D 5E (2014) Samauri-thief discussion

    Has anyone played a samauri thief? I am talking about levels 1-10. I am thinking Rogue 1, Fighter 1, thief 4, Samaurai 5, thief 5. After level 10 or so we will be retireing. What seems to be awesome: free proficiency and bonus action advantage with temp hp. In looking online people have...
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    D&D 5E (2014) Good spellcaster multiclass with Arcane Archer

    I am thinking up an Arcane Archer for an upcoming game. Wondering how I should plan to build her. The character is going to be a variant Human and I think I am going to take Fey touched feat, with Hex as the 1st level spell. So I will already have that (and misty step). I think I want a...
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    D&D 5E (2014) homebrew feat, whip master

    So I have just been thinking about a homebrew feat for using a whip Indiana Jones style. I based this largely on polearm master which offers a reaction-reach attack and a bonus attack, instead of extra damage this uses a non-damaging disarm/shove/grapple attack and you also must hit to do it...
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    D&D 5E (2014) Homebrew feat - whip master

    So I have just been thinking about a homebrew feat for using a whip Indiana Jones style. I based this largely on polearm master which offers a reaction-reach attack and a bonus attack, this uses a non-damaging disarm/shove/grapple attack and you also must hit to do it (not merely attack to do...
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    D&D 5E (2014) 20th level Sorcerer vs the world

    halfling 18th level shadow monk, 2nd level rogue beats him pretty easily. Stay 121ft away and hide very round. Kill off the duplicates one-by-one then either kill him or wait for him to sleep and attack him in his sleep. feats for this build: fey touched, shadow touched, mage slayer, skulker.
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    D&D 5E (2014) Ranged attacks and disadvantage in melee

    Ok a few things came up on the verbiage: "you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated." Ok this brought up a specific cases in a recent game I DM and caused a larger discussion with one of the players...
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    D&D 5E (2014) The Fall Of The Dwarves: What Races Do People Actually Play?

    In the Forgotten Realms you have wild dwarves down in Chult which are a change. You also have duregar (sp) which have some spell options and are not stereotypical.
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    D&D 5E (2014) 20th level Wizard vs the World

    No. I don't think so. There are too many high level monsters in the world. There are a good 10 or so liches running around, they are almost your equal at the start and some of them are commanding their own Army of undead and humans, including high-level vampire and human casters and...
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    D&D 5E (2014) Gloom stalker dead ambusher questions

    The Gloom Stalker description states "at the start of your first turn of each combat ...... if you take the attack action on this turn you can make one additional weapon attack as part of that action. If that weapon attack hits the target takes an extra 1d8 damage of the weapon's damage type"...
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    D&D 5E (2014) XGE rules on using thieves tool proficiency for finding traps

    I don't think this is universal. My Rogues usually start off with athletics expertise and expertise in a conversation skill (deception, persuasion, intimidation).
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