There's a new Unearthed Arcana from WotC today, hot on the heels of the recent one for barbarian and monk. "Two classes, the sorcerer and the warlock, discover new playtest possibilities this week. The sorcerer receives a new Sorcerous Origin feature: the Aberrant Mind. Meanwhile, the warlock...
I won't say it was out of left field, just that I thought it a very minor annoyance. Like I said, it was only a little quibble to an otherwise outstanding series.
Admittedly, the first couple of episodes were a little jarring for me; the puppetry looked very strange and slightly off kilter to...
I watched the entire series over the course of the long weekend, and I really liked it. This is after watching the movie last week in preparation.
I too thought that some of what they did in the first few episodes was contradictory to what happens in the movie, but later in the series, things...
Remember, in the original trilogy, they mentioned that "The One" was a cyclical event, and that he would be "reborn" every so often to reset things.
I can see how this could apply here. Problem is, how do they make it new, different and fresh?
Oh we all walk the wibbly wobbly walk
Oh we all walk the wibbly wobbly talk
Oh we all talk the wibbly wobbly lies
And we look at all the pretty girls with wibbly wobbly eyes
That's really all I can remember from that movie. I do remember that it was very atmospheric
I really like the Astral Monk...seems pretty well balanced as well as being flavorful.
My opposition to the Wild Barbarian is mainly that I am having a difficult time wrapping my brain around the concept.
Ok...the Wild Soul Barbarian...
WTAF??? What is this? This makes absolutely no sense to me. Granting allies an expended spell slot? Uh...no, don't like. It seems like they don't really have any clue as to what to do with this particular path.
The Astral Monk.
Cool concept. It has some nice...
Hussar, I think we've seen Revivify cast once? Maybe twice? in the years we've gamed together. Hell, it's rare that we have a death in our campaigns, period. I think 4 deaths total in the years I've been running 5e. One was a Minotaur Bard in my Dragonlance game, a War Cleric in Hoard of the...
There is no escaping the Gary-Stu that is Drizzt. He is everywhere...he could be anyone. He might even be you and you don't know it. And, he will kill you with his lightning-fast speshul scimitars of Salvatore BadA$$dom (TM).
There is no escape...
I would agree about Joe. IIRC, he was with Margaret Weis and Tracy Hickman at the WoTC Headquarters a while back, and according to Tracy, there was some super-duper, ultra secret meetings occurring between the lot of them. Speculation amongst those who were not Weis, Hickman, or Manganeillo was...
It really depends on your party composition as certain domains have fantastic synergy with other classes.
For example, in my ToA campaign, we had a Grave cleric, a Rogue, and a Divination Wizard. The synergy was frikkin' amazing. They had more than one occasion that they used the Divination...
Call from the Deep on the DMs Guild is really well done. It's a see-based adventure that has a heavy Lovecraftian element to it. The campaign structure is very similar to Storm King's Thunder, and it is pretty sandboxy once you get through the first 5 levels.
I absolutely loved it! Darkly humorous (I know I am probably going to hell for laughing so hard about the dolphin scene), gory, and wonderfully subversive.
I was watching it and kept thinking how it reminded me of the old 90's White Wolf game, Aberrant. Really want to play that now.
I am curious what the over-arching theme of Phase 4 is. The previous Marvel phases all led up to the Infinity Stones and Thanos...so where is this one going to lead?