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  1. Sadrik

    Fibonacci's Spell Points

    So, rather than limiting the number of 6th level and higher slots, why not make them actually taxing to cast. As a clean design of anything, you do not want to place arbitrary limits on things if you can easily instill a design principle into the rules that allows the player to weigh the...
  2. Sadrik

    The New and Improved Fighter and six subclasses

    Here is my stab at a fighter that I think works. This version is complete with all missing subclass features. My design goals/what I have done: Specialize the subclasses more and provide more of them. Include the maneuvers in each fighter subclass. Subclasses grant specialized maneuvers. Action...
  3. Sadrik

    D&D 5E Perception and Awareness

    Please answer these situations. Answer with actual game rules not house rules. If there is a grey area please note that. If there are certain situations that do not apply use NA. If there are possible other senses that I am missing please add. Looking to have this be the definitive one stop...
  4. Sadrik

    D&D 5E New setting idea: What if potions were permanent...

    Ok, so I was thinking about Alice in Wonderland and potions of diminution and what if there was a whole city of small people because they had become shrunken. I was thinking how would I get player characters into something like that. Potions have shorter durations typically. Then it occurred to...
  5. Sadrik

    Current house rules (extensive) looking for constructive criticisms

    3e House rules 2014 Actions The full round action is removed. All full round actions become standard actions. Charge, Withdraw, and Turn or Rebuke Undead actions are removed. 5' step is a move action. Run is a move action and allows you to move double speed (x1.5 in heavy armor) and take a -2...
  6. Sadrik

    New 5e ideas

    I posted this buried in another thread and got only a few views and zero feedback. I thought I would post this here. I put a fair amount of work into this. Below is the origin of this and the thought processes behind this. So looking for, feedback, new ideas, additions, noted problems, what...
  7. Sadrik

    5e stackable Advantage and Disadvantage

    What are some ways that a stackable Advantage and Disadvantage could work? The obvious one is that you just let the player roll more dice and keep one of them. But maybe there are other ways to accomplish this... If advantage and disadvantage became static numbers again you could do +3/+6/auto...
  8. Sadrik

    D&D 5E Where are the Dials and Levers?

    It was said there would be dials and levers to modify the game to suit your own ends. I thought this would be different than previous editions. Instead this is similar to other editions in that it is a la carte. I assumed this would be more of a series of game modes with certain modes strongly...
  9. Sadrik

    D&D 3E/3.5 Concentration Rules - fix them for a more 3e feel

    Ok, so one of the major changes to the rules, in an attempt to limit casters and their ability to dominate play at high levels, was to institute some pretty onus rules for concentration. Since it appears many of the 5e spells were adapted directly from 3e where the same level of onus was not...
  10. Sadrik

    D&D 5E What is the logic behind one 6th, 7th, 8th, and 9th level spell?

    I need some help with the logic behind limiting 6th, 7th, 8th, and 9th level spells to one per day. On face value it appears this is to combat the quadratic caster. But then the scaling of spells means in high level play you only have up to four spells per day that are effective while the lower...
  11. Sadrik

    Ability Score Improvement Class Feature Suggested Change

    There are two things that I do not like about ability score improvement change as written in the PHB. The cap this is an artificial limiter and to me it makes more sense to not have it there and simply make it difficult to get a 20 and extremely difficult to get over a 20. PCs can get to 20 to...
  12. Sadrik

    Other useful conditions

    I felt like the list of conditions that are in PHB do not encompass enough of the conditions that are commonly used in the game. Here are a couple more that can be added to the list. Let me know if there are any errors or if there are additional conditions that should exist. PHB listed...
  13. Sadrik

    D&D 5E Sorcerer spell selection

    Why do the sorcerer's have such a limited spell selection? Were they very limited in 4e? Limited to blasting stuff and that is it? This reminds me of the battlemage in 3e's complete arcane. In my mind, a sorcerer is master of magic and should be able to master any type of magic, because magic...
  14. Sadrik

    Armor as DR

    So I am going to break these into general terms without breaking out into individual weapons and armor which may vary. DR is now a term for the amount of damage you reduce. Standard DR is 0. Parry is not a term that generates your DC to be hit. Standard parry is 10 + DEX + Parry. Armor grants...
  15. Sadrik

    Removing/modifying the Cantrips Subsystem

    There are no 0 level spells, they are moved to 1st level. Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory. Spells from Basic: Bless: As a cantrip can add +1 Burning Hands: 1d6 as a cantrip Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10...
  16. Sadrik

    Removal of Bonus Actions and Extra Actions

    All instances of bonus actions and extra actions are removed. They become one of three things: Reactions, Extra attacks, or are simply incorporated into an action. Why remove them? Swift actions were added in later 3.5e, and bonus actions grew out of that. They ask a player/DM to maximize their...
  17. Sadrik

    Alternative casting methodologies for casters

    Here are three pretty cool ways for players or DMs to alter the feel of their casters. I went with spell costs similar to the sorcery costs of the sorcery points so that these would mesh. The encounter based Warlock method is very nice for a multiclassed cleric/warlock or really any caster who...
  18. Sadrik

    D&D 5E Rate the 5e player character classes

    Thought I would start a rating for classes based on theme and mechanics. I am only going to do 3 ratings Strong, Average, and Weak. Theme I chose the base four as strong themes and then the additional types were either average or weak dependent upon how close or different they were from the base...
  19. Sadrik

    Fixing the 5e saves

    So there is an issue with the math at high level with regards to saves. The first thing you have to decide is do you think high level characters should save more or high level effects should make them fail their save more. Once you have that figured out I think you can clearly decide the...
  20. Sadrik

    D&D 5E Action Econ 101

    Looking through the actions, I am trying to wrap my head around when extra attacks, bonus actions, reactions all work and work together. So a bonus action can be used to attack with a second weapon (with no bonus damage). Haste spell grants an "extra attack" Extra attack class feature grants as...
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