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    Have they tackled Anti-Magic yet?

    I think its a bad idea for reasons already mentioned higher in the thread. However, here's my two-cents if you're that determined: Don't flat-out deny arcane magic. Make it more difficult to use, or have some cost associated with it. For example: using a daily power requires you to make a...
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    Invokers, Gods and those Divine Feats

    That's it, thank you. Yes, that's where I got it from. Thank you!
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    Invokers, Gods and those Divine Feats

    I seem to recall somewhere that Invokers qualified for taking any of the divine feats*, but when perusing the PHB2 last night I could not find that. Was I just mis-remembering the passage about them being devoted to one god, but having a healthy respect for all gods? *I can't remember what...
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    Skill checks for an ambush?

    I can't recall the details of 4th edition rules (away from books), but this is the way it worked in 3rd ed. Assumptions mentioned. 1) "Taking 20" doesn't really work with hiding. Taking 20 is not for receiving a mechanical benefit, it's for saving player time for a task they will accomplish...
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    How To Lurk

    I haven't used lurkers as much as I'd like to either, but they are great for challenging the party and forcing them to make choices. The first round or two of most battles is chaotic, but after that, things usually settle into place; the defender is out in front pinning down the biggest...
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    Attacking my PC's at night

    I myself wouldn't say there were official "Battle" sounds until either an attack has been made, or enemies were in melee with eachother. Charging into the camp would probably be a stealth check-based DC (at appropriate penalty for their movement rate). Not really. I can imagine sleeping...
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    Question: Attack of Opportunity Penalties?

    It's a copy and paste from 3.0. Remember in 3.0 you couldn't do a standard action and a move action in the same round. A standard action took up your entire round, but you were allowed a move (or move equivalent) action for free as part of this standard action, either before or after it. So...
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    Reach vs. Combat Maneuver-provoked AOOs

    Just curious. To all who allow an AoO on the weapon: Do you also allow sunder/disarm attempts on a weapon anytime someone uses a ranged weapon against you? Afterall, it is a ranged attack (provokes an AoO) and the weapon (be it arrow, bolt or javalin, etc) passes through your threatened area...
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    Gnome Favored Class: BARDS?!?

    Remember that favored class only ever matters if you multi-class. The gnome that goes straight illusionist has lost nothing by this change...and it's generally not a great idea to multiclass wizard anyways. multiclassing a bard, on the other hand, can only be a good thing, because bards are...
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    Allowing Rangers too much power???

    My group house ruled that ranger counts as druid level -2 for purposes of an animal companion. Otherwise, animal companions start to become useless around level 9 or so because their contribution to combat is almost negligible and most things will kill them in one hit (or a stray AoE) by that...
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    Mounted combat - taking cover behind your mount

    I've always taken this to mean that you declare this at the beginning of your turn, and for that turn, you have cover. But, during that turn, you cannot make any attacks or cast any spells. It's basically a form of total defense on horseback, but apparently doesn't cause you to lose your...
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    Avoid AoOs - 5' step into target's square?

    I don't think you can do what you're trying to do. If you 5-ft stepped into a creature's square, you would be effectively ending your movement there (and you can't move further if you've taken a 5-ft step this round).
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    Taking your time and being careful

    Not necessarily. Taking 10 takes as long as a normal skill check. For instance, Disabling a trap takes 2d4 rounds. The thing is, realistically, doing things like that don't really help or make you better. What you're describing is, for the most part, procrastination. Admittedly, if I was...
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    Reaching past an ally?

    Yes, that is the case. There is no way around it that I know of. One of the splat books probably has a feat to negate it, but I don't use those much.
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    Is Strength-Focused Archery Viable?

    It's a little lengthy, but I'll try... There are two ways at looking at %s. One is the easy way. One is the insane difficult aneurism-inducing way. They way you're doing it isn't the easy way. It can be done that way, but it's much much more difficult. In fact, I might not even be able to...
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    Is Strength-Focused Archery Viable?

    Actually, the turning point is when the number of possible d20 rolls you hit with (basically 21- minimum roll you need to hit) equals your average damage. If the (21-min roll) is less than average damage, to hit is more beneficial. This is straight damage per hit, and doesn't take into account...
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    Full Defense versus Combat Expertise?

    First off, fighting defensively does not require you to be fighting in melee. IE, you can fight defensively with a bow and arrow. Expertise requires you to attack "in melee". Such a term is not defined in D&D. The nearest explanation one can derive is that the attack itself must be melee...
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    Magically Enhanced Natural Attacks?

    No, gauntlets let you do unarmed damage, so the minoataur would do 1d4+str with a "horn cone". Magic Fang is the way to go for magically enhancing natural weapons. Or, if you want something in item form, look at the Amulet of Mighty Fists.
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    Powerful build...

    No, powerful build does not qualify you for large sized for purposes of feats. some feats allow you to take them because you have powerful build, not because you are considered large sized for them.
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    D&D 3E/3.5 3.5 Darkness Spell: What's the Point?

    When the sun goes down, people generally say "It's dark outside". You can stil see, just not as well (it's shadowwy illumination).
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