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  1. CleanCutRogue

    D&D 5E Iconics in 5E

    I don't really care one way or the other. But if I try to list pros and cons, I find plenty of pros and few if any cons. Pros: Saves on text in the finished book; if every example in the book stated a different character of different concept it would take more text to express the example...
  2. CleanCutRogue

    Rethinking the Core Books

    I'm an advocate for 1 core rulebook and everything else optional. The starter boxed set is a great idea to get folks started, maybe allow them to advance to level 3 or something. It has been a long time since a version of the game existed that seemed properly targeted towards kids who can't...
  3. CleanCutRogue

    D&D 2E 2e hit points less is more

    First off, I love rolling hit points. Yes, it sucks when you roll a 1 but when you roll high it's great. Part of the fun of gaining a level. So I'm not a fan of HP acquisition being constants. I'd like to think I'm not alone in this. Secondly, ALL of my players enjoy the old-school feel of...
  4. CleanCutRogue

    Saving Throws: What Should Become of Them?

    The breakdown of Fortitude, Will, and Reflex worked well in 3e. Made perfect sense, nobody every wondered which to use for what circumstance. I honestly hope it makes its way to DnDNext. 4e's use of the effect occurring then making a player make a save each turn until he shruggs off effects...
  5. CleanCutRogue

    Experience Points & Level Advancement Rate

    I understand your point of view but in reality it works pretty well. In one session one player might get one more point than another player, but in the next session it balances out. As I said I've used this system for years AD&D 1st and 2nd editions and with Basic. I even adapted it to use...
  6. CleanCutRogue

    Experience Points & Level Advancement Rate

    I still think you need some sort of system, even if it's lite and story-based like I provided as a suggestion in the original post. Experienced DMs can hand out levels on a more arbitrary basis, sure. But we don't want DnDNext to only appeal to existing experienced DMs and players, right? It...
  7. CleanCutRogue

    Ability Scores - Should they increase?

    simple enough argument. You convinced me. I'm on your boat, captain
  8. CleanCutRogue

    Experience Points & Level Advancement Rate

    First off, let me say that I'm one to claim there are certain sacred cows to D&D... things that have just always been there. For instance, ability scores should be 3-18, even though we only use the modifier for things now. Spells are memorized or prepared in a "Vancian" system. Halflings are...
  9. CleanCutRogue

    D&D 5E What Should The 5E Cleric Look Like?

    What should the 5e Cleric look like? Sean Connery. :heh:
  10. CleanCutRogue

    Ability Scores - Should they increase?

    Compromise. Offer increase at a very slow rate. +1 every 5 levels, or at levels 10 and 20 and that's it. Or allow attribute development at the expense of skill ranks or something, representing honing of natural talent.
  11. CleanCutRogue

    D&D 5E What Aspects of Every Edition Should be Included in 5e?

    Basic D&D: Small quantity of rules resulted in reliance in DM judgement, giving an assumed authoritative role to the DM that today isn't there. When we played Basic D&D, there were no rules lawyers because the rules weren't so strict and we were playing in a story being constructed by our...
  12. CleanCutRogue

    Ability Scores - Should they increase?

    I understand your line of thought and it intrigues me, but have to agree with others... if my STR score was +3 it wouldn't feel like D&D to me.
  13. CleanCutRogue

    D&D 5E [5E] To Vance or not to Vance - That is the Question

    wow this thread got big when I wasn't looking. Meant to read it all before posting, but it's a lot of stuff to read. As I skim, I see a lot of folks have my same opinion. Being an old-schooler, I've always liked the "Vancian" system. It might just be that I was raised on it, or might be...
  14. CleanCutRogue

    D&D 5E Should 5e classes be Complicated or Simple?

    Classes should be few in number and have a relatively large amount of customization options. I'm in favor of only four classes, ever, in the whole game (Fighter/Thief/Magic-User/Cleric) with a pre-defined strong archetypical set of abilities, but then add multi-classing possibilities and...
  15. CleanCutRogue

    Should There Even Be Roles?

    No. Roles are unnecessary constructs designed to define a limited type of behavior already present in the class and the choices you make to customize it through skills and class options/features. I take on a role in a party by action and capability, not because I have a word saying I do...
  16. CleanCutRogue

    How important is multi-classing, and why?

    Amen. That is the single-most accomplishment of 3e, imo. I hated the scope-creep that FEATS created, but the idea was solid: very customizable characters. Any concept basically possible with the right combinations of feats and class levels. Many people who argue against multiclassing options...
  17. CleanCutRogue

    So what races and classes do we consider core?

    Like most of the posters (it's a definite trend, WotC - pay heed!) I prefer the "core" book to have the following "core" races. These are at the root of all editions of D&D, and the whole idea is a modular approach that speaks to all edition of gamers, right? Races: - Human - Elf - Dwarf -...
  18. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I'm workin on it... real life keeps getting in the way - and just when I clear up enough time to work on the site, I run into end-of-month-crunch time with the webzine. I keep getting tempted to put up a simple forum and be done with it. I will try to work hard on the site's collaborative...
  19. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    hehe... just trying to get people's creative juices flowing.
  20. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    StarFrontiersman Issue #6 is released! Star Frontiersman #6 Released Has it really been a full month since I updated the StarFrontiersman site? This month has really gone by fast. But even though it's a couple days past due, Issue #6 is now released... it's larger than ever, thanks to...
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