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    D&D 5E June 17 Legend & Lore - Playtesting Dragons

    This seems more like an encounter entry than a monster entry. Sure, the monster has the usual stats, but there are a lot of exceptions. Approaching legendary creatures as a whole encounter instead of a single monster makes a lot of sense. Though it does undermine the epic craziness of "you are...
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    Gen Con 2012: Keynote Highlights

    Ooops, wrong thread.
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    Adventuring day - stats>

    I figured once you had the outcomes, you could impose whatever valuation scheme you wanted at the end. That's sweet. My system is merely an example, and I like the idea that it would be asymmetric (bad outcomes having significantly higher weight). For spellcasting, man, that is hard, but I'll...
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    Adventuring day - stats>

    I don't have much problem with the buckets approach to describing health. It is a reasonable approximation to how a player would think about it and the actual numbers are probably less interesting then the descriptive bucket. Plus, you can change your bucket parameters to see if it materially...
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    Adventuring day - stats>

    1) This is awesome. I love Monte Carlo. 2) I think a pair of histograms would be useful, since the outcomes should approach a log normal distribution, but the results are truncated (fixed length adventure). Histogram 1: Number of fights before death/retreat (1-X) Histogram 2: Distribution of...
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    More Than Just a Shaggy Ogre

    I really like it and would use it as written in my game. That said, the demand for a minotaur player race would be high, I think.
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    Rolling for Ability Scores or Point Buy

    I prefer rolling, but whatever is fine. I'm always so shocked by how strong the feelings are when this topic is brought up. Is it really just as simple as balance?
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    Wizards hate warlocks

    Independent of D&D, I have no problem accepting any of this. I think it fits (very broadly) into world lore and if I explained this to anybody with only fuzzy ideas of fantasy (only saw LotR) they would get it. I like it. In the context of D&D, this seems to match the execution of 4e more than...
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    The Theory of Tens. A Knee Jerk Hypothesis

    I agree that most of the technicalities of the OP are wrong. That said, the intuition is valid. Some portion of the population will not change editions and, the more editions that exist, the percentage of the population not playing the current edition will rise without some amazing enticement to...
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    Yet another take on AC

    It may help understanding, but it was one more thing to track. I admit to preferring how 4e wrapped up most of the defensive measures from prior editions in the 4 defenses.
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    Advantage/Disadvantage Impressions

    Oh yeah, I forgot to add that I LOVE that the bonus is significant. Nothing like receiving +1/+2 and then beating/blowing the required number by 5 or more.
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    Advantage/Disadvantage Impressions

    On the one hand, I really like the simplicity. A/D can be quickly applied, intuitively understood, but avoids a +1 arms race. This definitely addresses some issues from prior editions. I also like that most conditions can be replaced with "gives A/D + flavorful other stuff." So, BLINDED =...
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    What modules should come out sooner rather than later? [Poll]

    Totally true. Though I do think they have discussed avoiding class bloat? This does raise the question of what a module really is. To me, it sounds like most things could be similar to a system of houserules that, by the way, the designers have balanced and will receive official support. I...
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    What modules should come out sooner rather than later? [Poll]

    With 69 voters, I guess we can analyze the results. Caveat: We've already discussed that some of us are thinking "sooner in playtest" rather than "sooner in final release." I fall in the latter camp, though I don't really think that changes the interpretation below. Salient points to me: 1)...
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    What modules should come out sooner rather than later? [Poll]

    I tried to refine my thinking in another thread, but didn't get much response. I agree the original question/post could be clearer in hindsight. Another reason why I'm not usually in the business of soliciting opinions, I guess. I AM thinking final core product, whenever that will be. I am...
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    What modules should come out sooner rather than later? [Poll]

    I was thinking sooner after release, but I assume they'll be in the same order. Maybe not? But I disagree they should all be in the core books. The core books should let you get to approximately any prior edition of D&D (given the design goals) and the only modules that would have to be there...
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    What modules should come out sooner rather than later? [Poll]

    Kind of like Feng Shui? That would be neat, but that seems like it would touch every part of the system.
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    What modules should come out sooner rather than later? [Poll]

    I hear a lot of people talking about "X would make a great module." What needs to get made into a module sooner rather than later? I personally would want an alternate XP system put in place pretty quick: XP for treasure, quests, plot points, but no monsters. What do you think?
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    What type of add-on modules?

    Thanks for the responses. Poll going up soon...
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    What type of add-on modules?

    There has been a lot of comments along the lines of "DDN looks pretty good, but it will definitely need X as a module." I was going to put together a poll about what type of modules people would expect and want. But my list seems pretty short :( Can you help? What should I add? What should I...
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