Do you mean "which module would efficiently be the correct one to playtest next in order to make WotC'sdevelopment process work and give us a good game?" or "which module do I want to be given to play with next?"
I ask, because you use both in your post,using the words "want" and "need" interchangeably. This is one situation where what we want right now should have no bearing. That's more appropriate to actual product releases. What matters is what facilitates the design process best. For example, character generation would probably need to be later, since how can you generate characters for a system which is not yet written? You don't know - as a designer - what numbers the generation process should be aimaing at.
Right now, the best thing for the game will be us adopting the right mindset: we're play testers, not consumers. We'll be consumers later!
If I were to answer the "want" version of the question, then it'd be tactical combat options (just out of curiosity more than anything else).
I ask, because you use both in your post,using the words "want" and "need" interchangeably. This is one situation where what we want right now should have no bearing. That's more appropriate to actual product releases. What matters is what facilitates the design process best. For example, character generation would probably need to be later, since how can you generate characters for a system which is not yet written? You don't know - as a designer - what numbers the generation process should be aimaing at.
Right now, the best thing for the game will be us adopting the right mindset: we're play testers, not consumers. We'll be consumers later!
If I were to answer the "want" version of the question, then it'd be tactical combat options (just out of curiosity more than anything else).
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