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  1. J

    Nominate your MOST ANTICIPATED RPG of 2020

    Fallout 2d20. Have been waiting so long for an official Fallout tabletop RPG. All the fan versions are admirable and well done, but it's not the same as having the "real thing".
  2. J

    Semi-exploding dice?

    I'm mostly curious because it's a swedish system that uses it, and was wondering if there was an english/international name for it. Translating it directly would be "Unlimited dice", but I don't think that is correct.
  3. J

    Semi-exploding dice?

    What is the dice system called, where rolling maximum on a dice allows you to to reroll that die along with another, multiplying the dice and potentially multiplying it further (instead of regular exploding dice where you add another die to the die with maximum value)? Ex roll 2d6 and get a 2...
  4. J

    Should a DM buy the player splats?

    That's whats good about 4e (or at least was in the beginning), I as a DM didn't need to buy a single player splatbook and have concentrated funds on DM-splats. I haven't felt the need to restrict any player books but since I'm only buying book for my own needs, the only "playersplat" in our...
  5. J

    Does a game like this exist?

    My vote is on Savage Worlds as well. One note however, is that SW is class-less, if that is a problem for you.
  6. J

    Were MM1 monsters truly underpowered?

    The more leaders you have, the more overpowered the group actually becomes. No wonder your fights were walkovers (though I suspect pretty slow walkovers) I find that groups with more than 2 leaders (assuming 4-5 mans) are always the hardest to challenge, and also ends up being the most boring...
  7. J

    How to do Counterspelling?

    Reflavoring is your friend. If you're missed by an attack that's described as being magicky, then the player being missed by that attack is free to describe it as counterspelling the effect.
  8. J

    Monster tactics 101?

    Always have at least one monster that targets NADs in your encounters. If they don't, change it (maybe a Lurker/Skirmisher has Piercing strike or the like). If not for increasing challenge, do it to increase variation. Also, monsters that can deal damage on a miss or an effect. The Blue dragon...
  9. J

    When Holding A Two-handed Weapon

    Has this been clarified regarding Swordmage Warding? By the sound of it, you could just hold a greatsword in one hand, Wield it 2handed as a free action and make an attack, and then drop it back wielding it in one hand, effectively keeping your Warding to +3 AC. I wouldn't do this kind of...
  10. J

    D&D 4E My Special Rules for Nine Alignments in 4E

    The alignments have currently no (or very minimal rules to them). If you want the nine-alignment, why not just run it with the nine alignments, what's stopping you? It would be no more houseruling than running your own homebrew world. Personally, I go the other way completely and ditch...
  11. J

    Can you recommend a good 8th level adventure?

    I've heard good feedback on one WotC adventure, Lord of the White Field. Surprisingly good they say (coming from WotC), levels are 6-8.
  12. J

    Bluff Check - Feinting in combat ?

    Perfect Feint from MP2
  13. J

    subdue rules?

    Also, you take them out of the fight, it says nothing more. While they won't be having any lethal injuries, nothing says that the downed opponent hasn't suffered some serious permanent and debilitating injury (loss of limb, shattered limb bone, 3rd degree burns that will keep them scarred for...
  14. J

    Invincible PC's

    One thing: At the end of Heroic (this was before PHB2), my players complained that they always got hit in the NADs (and they did). And yet, they plowed through encounter after encounter with VERY few times that they "sweat". I'm wondering, despite getting hit in the NADs constantly, is there a...
  15. J

    Non-AC Defenses

    Nope. A Controllers to hit is L+4 (L+2 with burst/blast/area/etc attacks) Which instead would be: Fort: 0+ (2+ Area) Ref: 6+ (8+ Area) Will: 8+ (10+ Area)
  16. J

    Arcane Power Excerpts: Feats

    Elven Wizards suddenly became extremely powerful. With a reroll on every target, I think a lot of players are going after the Sleep spell for that endeavor.
  17. J

    D&D Solos - just not that threatening

    I also thought that solos was kinda weak, and imagined that a Blue Dragon in a dungeon would be a cakewalk. So during the session, as I expected, the PCs had that darned lizard and pinned him down in a corridor. It should've been a win, right? One player managed to escape alive, the rest of...
  18. J

    D&D Solos - just not that threatening

    I also thought that solos was kinda weak, and imagined that a Blue Dragon in a dungeon would be a cakewalk. So during the session, as I expected, the PCs had that darned lizard and pinned him down in a corridor. It should've been a win, right? One player managed to escape alive, the rest of...
  19. J

    D&D Metal

    Rhapsody/Rhapsody of Fire is probably already mentioned but I would then put in Luca Turilli (off-side project from some of the guys of RoF) who follow the same path of symphonic power metal and fitting of D&D. Song names like "Black Dragon" and "Ancient Forest of Elves".
  20. J

    Rituals - A wizard can Raise Dead?

    Not everyone can be raised from the dead. Usually it's the PCs that have this option, doing it on a random dead guy don't work unless the DM wants it to. True resurrection at least doesn't exist anymore also. Get raised within 30 days or you're staying dead. Also, the subject must be willing...
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