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  1. K

    D&D 5E How would you conduct an evil campaign?

    For anyone that is seriously interested in this, I would strongly recommend taking a look at the Way of the Wicked adventure path for Pathfinder. I ran the first adventure in the path for some friends in a marathon session a few months ago, and I can safely say that it was the best experience...
  2. K

    D&D 5E Warlock in party with Quasit breaking story

    Wait, you're suggesting that OP ask their player to betray the party because their character's feature (legitimately obtained) ended up being a little too powerful? Seems like overkill. If, story-wise, the player's character was acting contrary to the goals of the party, I could see this being a...
  3. K

    D&D 5E Best Adventures for AL style game nights for new players and DMs

    I think all of the first season (Tyranny) adventures are 4 hours except for Defiance in Phlan (which is five one hour mini adventures) and one of the level 5-10 modules which is 8 hours. Starting in season two (Elemental Evil) they started putting out a couple of 2 hour adventures and their...
  4. K

    D&D 5E Survivor Languages: DRACONIC WINS!

    Abyssal 9 Draconic 22 Elvish 5 Giant 15 - I think giants might be cooler if they spoke Common. Infernal 15 Orc 10
  5. K

    D&D Beyond Beta: Your First Thoughts Thread!

    Looks solid, although as said the Twitch account component is annoying. Nifty easter egg: for monster stats, each statistic is shown with a picture of a certain animal. Bull's Strength, Cat's Grace, Bear's Endurance, Fox's Cunning, Owl's Wisdom, Eagle's Splendor - they're all references to...
  6. K

    D&D 5E Survivor Languages: DRACONIC WINS!

    Abyssal 14 Draconic 19 Elvish 5 Giant 19 Goblin 20 Infernal 20 Orc 14 Sylvan 3
  7. K

    D&D 5E Survivor Languages: DRACONIC WINS!

    Survivor Languages: THERE CAN BE ONLY ONE!!!! Abyssal 15 Draconic 22 Dwarvish 6 Elvish 11 Giant 19 Goblin 22 Infernal 18 (Tieflings, devils, and infernal contracts- all really cool!) Orc 15 Sylvan 9 (Why do dryads need a language? Why not just use Elvish?)
  8. K

    D&D 5E Looking for adventure for new DM

    I don't think we have time to go through all of those. Are there a couple you would particularly recommend? Sent from my iPhone using EN World mobile app
  9. K

    D&D 5E Looking for adventure for new DM

    That's definitely a great recommendation, but as mentioned below most of us have a lot of experience with that adventure. Makes sense. Is there a set that you would particularly recommend? We have played through the Tyranny of Dragons and Elemental Evil ones, but haven't touched the others...
  10. K

    D&D 5E Looking for adventure for new DM

    Hey folks, I'm posting on behalf of a friend and member of my D&D group, who has offered to run a couple of games for a few of the people who DM regularly and could use a break. (The world needs more players like her!) We're looking for a 5E adventure, or a short series of adventures, that: -...
  11. K

    D&D 5E Modifying the light crossbow to be a gunslingers pistol.

    Couldn't the character just carry multiple guns?
  12. K

    D&D 5E Monk Shadow Step: How are you running it as a DM?

    For the Shadow Monk in my game it functions as basically at will teleportation. The only time it really doesn't work is outdoors in the daytime, and even then there are often large terrain features (boulders, trees) that allow the user a set of restricted targets. At night or indoors, she can go...
  13. K

    D&D 5E Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?

    Thanks for responding, Fanaelialae! In general your answers all make sense and are well considered. I didn't have the Climb Onto A Bigger Creature rules in mind when I was running things in game but they seem to be a good fit here. Since casting dimension door requires an action, as does...
  14. K

    D&D 5E Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?

    Recently in my high-level game (15th level) the subjects of flying and teleportation have come up quite often. This has led to a number of situations and rules calls that the books only give sketchy guidance for. I'm really curious to see how you all would handle these situations. Here are the...
  15. K

    D&D 5E Yawning Portal monsters?

    Yeah, I ran White Plume Mountain recently and ran into that bit. It was weird and awkward, particularly because all my players for that game were women. Definitely a module written with the assumption of a mostly male playerbase.
  16. K

    D&D 5E Trip to Barovia : starting CoS at lvl 8

    Other folks have offered some solid suggestions, but it seems like the simplest approach would be to run the adventure as essentially the original Ravenloft module - that is, make Castle Ravenloft almost all of the adventure. Here's a blog post I wrote on how to do that...
  17. K

    D&D 5E Have you experienced very high-level (18+) play in 5e? Tell me about it!

    Sure, technically. But if my party fought three young red dragons in every encounter they would surely call BS - and I'd agree with them. Personally I feel that every creature I use in an encounter needs to be justified from a world building perspective. Why is it there and why does it want to...
  18. K

    D&D 5E I need help with a new campaign D&D 5e

    You might want to have a look at the Well of Many Worlds in the DMG. That item seems perfect for a Quantum Leap style campaign.
  19. K

    D&D 5E Have you experienced very high-level (18+) play in 5e? Tell me about it!

    I've not got ranged specialists in my (15th level) party, but I suspect they would go for a similar tactic. One of the heavy melee guys (a Paladin/Warlock) has misty step and dimension door to get up close through any layer of minions, and the two monks use fly and Shadow Step to achieve the...
  20. K

    D&D 5E Have you experienced very high-level (18+) play in 5e? Tell me about it!

    This has been an interesting thread so far! My PCs are about to hit 16th level and I'm certainly starting to notice some differences. The biggest issue for me has been having characters pull out some obscure ability that I wasn't counting on that completely solves a problem, or gives them access...
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