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    No Random treasure !?!?...

    If you read my post, the novel versus game point was an aside. My second point clarified my concern about what he said. (Btw, you also dismissed the point as to whether or not you're twelve without addressing it.) I have a group. Players play in it. That in and of itself isn't your...
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    No Random treasure !?!?...

    Are you twelve? Not too useful to the discussion, I fear.
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    No Random treasure !?!?...

    First, I don't want my game to be a like a novel or story with players. I want it to be a game. Second, you can take your player's advice, but the DM arbitrates the world. So it's not a semantic question about who controls the world. The buck stops there. In my view, in my games, it my...
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    No Random treasure !?!?...

    That doesn't make any sense. The DM presents the world, the player plays in it.
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    What is GURPS?

    Hero is actually pretty easy. Everything always uses the same few rules, over and over again, and building your own powers shouldn't be as common if you're dealing with new players. Every contemporary book has hundreds of example powers for the thing you're looking for, even variations of it...
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    No Random treasure !?!?...

    There's nothing wrong with picking an odd weapon. (There's also no inherent value to non-conformity, at all. Non-conformity for non-conformity's sake is immaturity.) But actually roleplaying is taking into account what that means to the character. It means that less of those things lying...
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    Why are Magic Items listed in the PHB?

    I don't think you know what you're talking about here. Gygax's home campaign was a lot like Tomb of Horrors -- players did hit-and-run tactics against very difficult challenges and didn't take risks. Hence the prevalence of save versus death in the game. Since the game isn't dependent on...
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    No Random treasure !?!?...

    Because if there's no consequence to player choices, those choices don't mean a whole lot. What does it say about my fighter who specializes in a glaive? It's not a common weapon, and that means sometimes he has to make tough decisions, like whether to use a mundane glaive or a +1 longsword...
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    reward from a diviner?

    I think it's easy to measure spellcasting and items in gold value, and measure that up against either 1. realistically, what this diviner's resources are, or 2. how much you want to give the party. Here are some ideas: 1. Something useful they otherwise would not know about the next...
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    No Random treasure !?!?...

    There's some speculation that medieval arming swords weren't such an important weapon at all for actual combat. Knight might have fought with them, clumsily and sub-optimally, when dismounted, but they might have had an easier time with daggers, since that sort of combat was a lot more like...
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    Goodman Games Releasing 4e Adventures Prior to October 1st

    Chicago indeed. I actually emailed Joseph Goodman about that, because one of their older modules had a location on a residential street a mile from where I live (Atlanta; his old address was in Ormewood Park). My roommate, I found out, knows his parents....
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    No Random treasure !?!?...

    I agree with the original post in a sense. Random or not, I think it's troubling that "default" in D&D is starting to be things like magic item wish lists. When I make dungeons, I always put in what I think would actually be there in, plus one or two useful items I think would be "interesting"...
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    Poll: 1E or 2E?

    No way! I respectfully disagree; I think 2e over-laden Forgotten Realms with high-powered NPCs (a trend continued to this day, it semes). The settings most identified with it -- Dark Sun, Spell Jammer, the Sims "lets-go-on-adventure-dates-with-Drizzt-and-Elminster" version of Forgotten Realms...
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    Poll: 1E or 2E?

    I started with 2e, played 3e for awhile, and picked up the 1e books for a change of pace. Philosophically, 1e is better, because 2e was a rip just to keep the original writers out of the royalties and corresponded with some horrible business interest taking over the company to screw gamers and...
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    What does "TPK" mean?

    You mean... one day... my character might... *gulp*... die?!? :*( And I spent all that time mulling over his or her feats and wrote a five-page background and everything! That offends my narrativist sensibilities, sir, and I am offended!
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    Running D&D in a boardgame style

    Some of these posts (adopting Descent or Hero Quest; getting rid of the DM) seem like re-inventing the wheel. For context, you should try to find the downloads of the original white box set of DND (the 1974 rules) and the original Chainmail. The game was built out of wargaming, and originally...
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    Is 4E still D&D to you?

    Ok, one more thing, then I'm done for today: I don't know that we're playing the same game here. Narrative? Cooperative? Characters without badass advancement? That might be why it's not D&D! As I recall, D&D is about killing monsters and taking treasure. Again, I'm just refuting what I...
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    "Fun"

    I'm not going to read the whole 10 pages of this threat (so sue me), so if this has been said already, so be it. I don't think the OP is right that this invalidates the perspective of previous editions at all. I think the difference between a mature game and one where the DM has no idea of...
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    Is 4E still D&D to you?

    Well, EN World is the forum that actually has a disproportionate amount of people in favor of new editions that WoTC puts out. You're not going to find a more open forum to the idea outside of Wizards' own. So, I see what you're saying, but it does say something when the site set up originally...
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    Worst & most common DM mistakes

    I totally disagree. I think the far more common problem is characters don't die enough for stupid things that they do. The scenario you talked about? Well, not to get too personal, but it's tricky. As you explained it, I would have let the two die. Big whoop. Sometimes you make mistakes...
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