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  1. K

    Level Up (A5E) 8 days to go....

    I understand that subclasses are out the question right? Maybe the new Armour table?
  2. K

    Level Up (A5E) 8 days to go....

    Thanks a lot for your response @Morrus Not sure I agree with the implementation (namely the removal of the 4th attack which was a very iconic feature) but thanks a lot nevertheless.
  3. K

    Level Up (A5E) 8 days to go....

    The fighter please. Thanks a lot.
  4. K

    Blog (A5E) Meet Level Up's Dragonborn

    How about these: https://i.imgur.com/tqRKR5v.png https://i.imgur.com/rFbnPhd.png
  5. K

    Blog (A5E) Meet Level Up's Dragonborn

    To anyone having issues, i reuploaded the images on imgur here. Maybe it helps?
  6. K

    Blog (A5E) Meet Level Up's Dragonborn

    I have been very satisfied with the way Level up handles races and the dragonborn are not an exception. My only disappointment is that you cannot fly in medium or heavy armor. Once more Str based builds are getting gimped in a dnd 5e derivative. It should have been based on encumberance.
  7. K

    Level Up (A5E) Monster preview thread!

    Then maybe it should be The spawn, instead of the vampire?
  8. K

    Level Up (A5E) Monster preview thread!

    Love it. A small correction in the Regeneration entry of the vampire spawn. It says that "the vampire regenerates 10 hp" the entry should say "the vampire SPAWN regenerates 10 hp...". The same occurs in the Monster Manual.
  9. K

    Level Up (A5E) Monster preview thread!

    @Morrus @dave2008 my main concern is that monster hp skyrockets around cr 1/2 and cr 2 and then increases at a steady pace (15 hp per CR up to CR 19) all of a sudden you can have cr 1 or 2 creatures with 100 hp but a cr 8 creature can have like 150. This compared with the way that hp increase...
  10. K

    Level Up (A5E) Monster preview thread!

    I see an increase in hp and armor class all over the board. I cannot say that this pleases me unless there is an equivalent effect in the output of the pcs. HP bloat is an issue with this edition. Will LU increase it even further?
  11. K

    Level Up (A5E) Monster preview thread!

    Can I ask some more insight regarding how CR is calculated? The Rakshasha is of the same CR in 5e and Level up however the level up has almost +50% hit points and a much more interesting reaction. TIA.
  12. K

    Level Up (A5E) Monster preview thread!

    I know it would break with the alphabetical progress of previews but @Morrus could we have an NPC statblock like the gladiator or something similar please?
  13. K

    Level Up (A5E) Monster preview thread!

    @Morrus just a heads up the dragon's strength is written as 6 instead of 26. ;)
  14. K

    Level Up (A5E) What's In A Capstone?

    Hmmm. Have your removed the fourth attack from the fighter or have you moved it to 17th level? Also the ranger one feels a bit underwhelming? Perhaps let you keep one elemental as a companion permanently that gets resurrected/changed on a long or short rest?
  15. K

    Level Up (A5E) Monster preview thread!

    Thanks @Morrus and @duneguy :D
  16. K

    Level Up (A5E) Monster preview thread!

    @Morrus hey can you confirm that the death knight is indeed not supposed to get multiattack and can attack only once per round (+1 as a bonus action) thanks.
  17. K

    Level Up (A5E) 2nd attempt - where to put spell lists? (Poll)

    Either is fine by me. I can truly see merit in both. However what I would suggest is to actually put the page number next to the spell name. What I mean by that? A quick description is nice and dandy but in my wizard spell list I would like to see something like what i have done above.
  18. K

    Level Up (A5E) Would love to see a Manuevers v2 document

    I would love to see how the fighter is shaping compared to what we originally saw. The more martial or "half-martial" classes you introduce the more I think that the fighter is left without a niche especially after you removed Action Surge which is the classes most iconic feature until level 11...
  19. K

    Level Up (A5E) Knacks; reorganizing them and make most knacks available to several classes, few to all classes.

    I agree with your Sentiment Horwath. I would take it one step further. Make a large list of class agnostic knacks that everyone can choose from and a few unique ones that are class specific.
  20. K

    Level Up (A5E) My concern about the fighter.

    I don't want to digress. One of my issues with the 5e fighter is that until level 11 where they get their third attack they are practically inferior versions of the paladin, the ranger and the barbarian unless they go battlemaster. Everything that they can the three aforementioned classes can do...
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