• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. wotmaniac

    I'm doing some market research ...

    My shop? :p More specifically, Phoenix, AZ. I was thinking more along the lines of a wet&dry erase surface. With maybe a small place on the pull-out with felt (or something like that) for rolling dice. Done. How does this suit you: 1) this is 110 pounds of iron sitting on a single...
  2. wotmaniac

    I'm doing some market research ...

    ... and viability study. And I would very much appreciate any and all feedback. Here's the deal -- in a brainstorming session trying to figure out how to generate some supplemental income, I thought that perhaps there might be a market for custom gaming tables (albeit a small one). As I see...
  3. wotmaniac

    Mini-Tiers and Generic Classes in the E6 game.

    well, the best I've got it figured is that characters ought to level out around an ECL 10 in approximate power. so, anything that is above a CR15 would definitely need a load of fluff for why it hasn't obliterated/taken over the world. for example, I'm actually trying to work this in to the game...
  4. wotmaniac

    Mini-Tiers and Generic Classes in the E6 game.

    I've examined this to some extent: http://www.enworld.org/forum/d-d-legacy-discussion/275431-e6-generic-classes.html and again here: WotC board BG I actually haven't been over here on Enworld in quite a while ..... (got other things going on at the moment). I'll continue to check in from time...
  5. wotmaniac

    looking for a feat

    IIRC, Master Thrower from CWar has that as one of its options.
  6. wotmaniac

    Support caster?

    War Weaver
  7. wotmaniac

    E6 with Generic Classes

    This is what I'm hoping for. I'm also hoping that this particular design will help to take the focus off of the character sheet, so that more energy can be put in to story immersion. Thanks.
  8. wotmaniac

    E6: The Game Inside D&D

    1) yeah, that one is pretty obvious (though it never hurts to reenforce the point) 2) that should probably work -- it's not like magic items are just going to be falling out of the sky. I just didn't know if anyone had developed anything "hard-and-fast" (guess not) 3) I'll probably keep that to...
  9. wotmaniac

    E6 with Generic Classes

    I like where you went with that -- I'll definitely have to let that simmer a while, to see what else comes of it. Thanks. p.s. -- you guessed right ;)
  10. wotmaniac

    E6 Looking for opinions and advice

    since you'll be limited to 3rd level spells, you're not gonna notice any significant imbalances (since such imbalances typically don't really start to pronounce themselves until later) -- that is, not unless you have players who are uber-tweeks who don't know how to play nice. special note --...
  11. wotmaniac

    E6 with Generic Classes

    cool -- thanks. I was hoping that someone had developed more of a "hard and fast" method -- but you've definitely helped.
  12. wotmaniac

    E6 with Generic Classes

    I'm kinda stuck on economy in an E6 world. As I see it, the size and scale of economies in this system would be greatly reduced. As such, stuff like GP-limit for towns/cities/etc. would necessarily need to be adjusted. Thoughts? I've read the Economicon (here and here), but I'm still unsure...
  13. wotmaniac

    E6 with Generic Classes

    yep, pretty much. special note: they will still have to select spells know like a sorcerer, it's just that domains (potentially) open up more options to choose from. oh, why thank you :) yes, that is correct. yeah, that's what I was thinking. Cool; thanks -- that's the confirmation I was...
  14. wotmaniac

    E6: The Game Inside D&D

    didn't have the patience to pour through all 36 pages, so I'll just ask: Has there been any discussion of economies with this system? As I see it, the size and scale of economies in this system would be greatly reduced. As such, stuff like GP-limit would necessarily need to be adjusted...
  15. wotmaniac

    E6 with Generic Classes

    I'm trying to work out how to implement domains. Here's what I've got so far (PEACH): Domain Access prereq: knowledge (religion) 4 ranks ; divine spellcaster benefit: chose a cleric domain ; you now have access to that domain's power as a cleric = your divine spellcaster level. additionally...
  16. wotmaniac

    E6 with Generic Classes

    hence the prereqs -- I'm cool with it. :) As to the alternatives -- definitely worth looking in to (I actually hadn't thought of that) -- thanks. Yes I am -- it's what gave me the idea to be able to have such high prereqs. I'm going on the assumption that any feat for which the character can...
  17. wotmaniac

    E6 with Generic Classes

    PERFECT!!! (though I don't see where the "run" prereq is -- doesn't seem to have made it in to my copy?) Thanks! :D
  18. wotmaniac

    E6 with Generic Classes

    I'm listening B-) Good point. I went ahead and added Power Attack to the prereq -- how's that? (kind of a "first you learn to hit hard - then you learn it hit really hard" ; I think that the "feat tax" should balance it out a little -- it is only a 1st-level ability) Besides, nobody in my...
  19. wotmaniac

    E6 with Generic Classes

    Hi! I'm trying to put together ideas for a potential E6 campaign that will be using Generic Classes from UA. What I like about that combo is that there will be less stagnation after the characters hit level 6, as I plan on having this go to about ~100,000 XP (give or take 20k), starting at...
  20. wotmaniac

    E6: The Game Inside D&D

    any thoughts on mixing E6 with the Generic Classes from UA?
Top