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  1. HoboGod

    Oriental adventures help

    I never said it was so broken or overpowered that it stands up to what a spell caster can do at higher levels. Not even those pouncing uber charger builds can compare to spell casters.
  2. HoboGod

    Oriental adventures help

    In terms of supplemental rules, the Iaijutsu Focus skill grants between 1d6 and 9d6 damage for basically nothing. In terms of feats, Earth's Embrace deals automatic critical unarmed damage (instead of +1d12 as illustrated in Complete Warrior) after each round you maintain a pin. Choke Hold...
  3. HoboGod

    Oriental adventures help

    The classes aren't that great, it's some of the feats and supplemental rules that make OA vastly too powerful.
  4. HoboGod

    Bigger is better

    Becoming as big as possible is my primary goal, being an effective grappler is secondary. Though it's good to know that Wu Jen spell can get someone to size colossal. I wish it weren't a 7th level spell and only a 19th level caster could make someone that large, however. I don't want that...
  5. HoboGod

    Bigger is better

    So, I was playing around in a high level game and decided to build a Centaur Pychic Warrior. Whenever possible, the Centuar would use his augmented Expansion power to turn size Gargantuan. It was a lot of fun and earned a lot of laughs. I was thinking about getting improved grapple just to say...
  6. HoboGod

    Reach Weapons - a thought...

    I'm not sure I follow you on this one. That's how it works already. Moving out of a threatened square provokes an attack of opportunity unless taking a 5ft step. I tend to believe that 5ft steps get rather silly and generally negate the benefits of a reach weapon after the first round of combat...
  7. HoboGod

    Looking for Errata on a spell

    It was the DM's fault (or the lazy guards) that spell worked so well. Ever see a movie where an army is using a battering ram on a castle gate? Most of those gates, when under siege, are reinforced by a buttress which many people hold in place while others hold the door for good dramatic...
  8. HoboGod

    Disarm, Trip, and Grapple with ToB Combat Maneuvers

    I found the rule I was looking for! If anyone else has this question, it's in Tome of Battle (Bo9S) page 43: ". . . you cannot combine special attacks such as sunder and bull rush with strikes. . . ." The PHB lists trip, disarm, and grapple as special attacks, so that's pretty open and close...
  9. HoboGod

    Shopping as an encounter

    I'd have to agree with Morrus, there's no gain by complicating the mundane aspects of D&D with charts and dice. Let role play enhance those things. If your goal is to award experience points in non-combat situations, just award ad hoc experience points for the things they're already trying to...
  10. HoboGod

    Disarm, Trip, and Grapple with ToB Combat Maneuvers

    Thank you for the response. It is not quite the answer I was looking for, however. I have a feeling that Disarm, Trip, and Grapple cannot be used to activate a combat maneuvers, but I don't know where in rules that it prohibits them. If you can point me to a place that says substitute melee...
  11. HoboGod

    New to D&D

    Take everything with a grain of salt. There's ALOT of information to take in and you're not going to catch on right away. The DM is there to guide you through, so just listen to what he/she is telling you and you should be fine. Anything, really. It all depends on the people you're playing...
  12. HoboGod

    Disarm, Trip, and Grapple with ToB Combat Maneuvers

    The requirement for most ToB combat maneuvers is a successful melee attack. Disarm, Trip, and Grapple, according to the SRD, are substitute for melee attacks. With a successful Disarm, Trip, or Grapple attempt, can any such combat maneuver be activated?
  13. HoboGod

    Generalized Favored Class

    Sounds like what I'm saying, but with no restriction to the number of favored classes within each category. It sounds good, too, but it's really just one step away from just throwing out favored class and experience penalties altogether, which I wouldn't be apposed to (in fact, I'd LOVE to do...
  14. HoboGod

    Generalized Favored Class

    I initially thought that, but it makes a lot more work for any DM that allows a vast collection of books. Said DM would either have to go through every book and make a decision on the equivalent class it would be declared or inevitably let their players ask "can this be considered a . . . ?"...
  15. HoboGod

    Building a stealth Gestalt Changeling

    Being an infiltrator can be done with role playing, the proper skill set, and a high enough Dexterity modifier. As for being effective in combat, take a two level dip in Rouge with Ranger for two-weapon fighting and evasion, your favored enemy being undead or construct as they are immune to...
  16. HoboGod

    Generalized Favored Class

    A thread popped up on a suggestion to change favored class. The suggestion presents a highly realistic reason one's favored class might be different and offers it in a cautious way (as a feat) that would counterbalance the potential of causing players to become too strong. Problems with favored...
  17. HoboGod

    D&D 3E/3.5 Need help with 3.5 stealthy Sniper

    First of all, Crossbows are for those that don't specialize in range combat. The reload time and inability to add your strength to damage makes the best crossbows only viable to combatants that don't wish to invest much into them and would only use them once per encounter. I'd suggest using a...
  18. HoboGod

    Simple, (hopefully) balanced Vow of Poverty Houserules!

    Oh, I agree, but some people GENUINELY want to role play out the altruistic wanderer who has no use for worldly goods, think Rurouni Kenshin.
  19. HoboGod

    Simple, (hopefully) balanced Vow of Poverty Houserules!

    Sounds simple enough. You say that this character can't receive helpful spells with expensive material components, what about resurrection spells? Would you have broken your VoP upon returning to life?
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