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  1. tetrasodium

    Fun/useful example of old style safe players might encounter

    I originally came across this from an Ad, but the walkthrough of multi(hidden) lock & multi key functionality example of a safe witgwith potentially trapped non-keyed elements once the locks themselves are handled made it into something that could theoretically exist in most d&d/PF/etc settings,
  2. tetrasodium

    D&D (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    2014 includes a lot of passive agressive design choices to place awkward hurdles in the way of using magic items as if there was an effort to pressure away from using them. Magic items have always been a pretty core part of d&d gameplay for various reasons & the DMG once even included a few...
  3. tetrasodium

    D&D (2024) Fixing short rest novaloops is important... using the moon druid

    Once again wotc has provided us with a set of UA rest & recovery rules that provide explosive recovery resting & nearly guaranteed success barring fiat or the players choosing to give up their attempts. Also we once again we see a monk that regains all Ki/Discipline on long or short rests. The...
  4. tetrasodium

    D&D (2024) Combing through UA7.5, a DM's perspective

    So far I've playtested every packet but 7. The group met and decided that with everyone wanting to play one of the two Seemingly blessed charisma based classes that nobody wanted to endure such a short rest loop. Packet7.5 gives us what looks to maybe be the first real efforts from wotc in...
  5. tetrasodium

    D&D (2024) You get to just push the 5th level version button!

    "There are some spells that just become too powerful if you get to just push the 5th level version button" -Crawdford in packet7 announce video So when is wotc going to start with that since it's obviously not packet7 as implied? /because packet7 seems to make that Since short rests are...
  6. tetrasodium

    Some details on daggerheart's rules

    There is a cool mix of elements that seem to harken to an interesting weaving of narrative & crunchy systems. Kind of excited about how different it looks & how the different bits I recognize as familiar seem to temper each other
  7. tetrasodium

    D&D (2024) Rules Glossary packet6

    Since there is no thread on the glossary. It's disappointing to see there are still some things hard to not call deliberate misses intended only give the appearance of making an improvement or the regression regression(s). Armor training: if not proficient in worn armor.. can't cast spells &...
  8. tetrasodium

    D&D (2024) Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?

    Converted to 5ft game distance to one inch real world squares: An entire soccer or football field is 6feet of real world table space Olympic sized swimming pool 2.7feet of real world table space The 102 floor empire state building laying on its side , roughly 20.8 feet of real world table...
  9. tetrasodium

    D&D (2024) Ranged weapons with push/slow have too extreme a range

    The two properties are great on a melee weapon where the impact still carries the kinetic energy to accomplish those things & the attacker can't trivially create a situation where it's such an unfun impossible for the opponent to reach that the GM just declares "I had a cool encounter for you...
  10. tetrasodium

    D&D (2024) New UA preview video

    It's only ~12 minutes 50 pages 5 classes' new feats new spells weapon mastery system... You need a class feature or a feat to unlock them
  11. tetrasodium

    D&D (2024) 1d&d needs to do better with weapon math than we are seeing.

    We got a preview of weapon math from the creator summit thing We've got 1d4 1d6 1d8 1d10 1d12 & 2d6 with simple spanning 1d4(avg2.5) 1d6(avg 3.5) 1d8(avg 4.5) up to 1d10(avg 5.5) and martial spanning 1* 1d4(avg2.5) 1d8(avg 4.5) 1d10(avg 5.5) 1d12(avg 6.5) & 2d6(avg 7 but not). Most of these...
  12. tetrasodium

    D&D (2024) Combing through the druid & paladin packet

    First off it's disappointing as a GM that so many of the defined actions have gone away from the glossaary & returned to 2014 style force your GM to pull teeth& browbeat you over quantum actions while acting outraged over the seemingly adversarial position you've forced them into if they won't...
  13. tetrasodium

    D&D (2024) Long rests getting better but GM needs still not being considered

    The cleric packet can only support so much discussion & it looks like we have at least another week or two till the next packet I figured that with so much (well deserved) focus on the OGL1.1 thing it might not be a bad time to discuss something in every packet so far. Specifically long rests...
  14. tetrasodium

    D&D (2024) The state of Multiclass-Dips in One D&D

    In one of the recent videos Crawford mentioned that they were moving the cleric subclass choice back because it was too rewarding as a dip & that they want to incentivize players to have a little more skin in a class than just 1-2 level dips that are so good players feel like they are harmed by...
  15. tetrasodium

    D&D (2024) combing through the new glossary changes.

    [/LIST] Magic[action]: "when you take the magic action, you cast a spell that cast a casting time of an action, or you use a feature, or a magic item that requires a magic action to be activated" The bold bit is new and I'm ecstatic about it. That hints at an equivalent to at least one of the...
  16. tetrasodium

    D&D (2024) diving into feats & expert classes for what they are as a whole rather than what they aren't

    I went over the packet2 rules glossary a few days ago here with some hit & miss wordings. Feats & expert class threads have remained largely mired in arguments over how X & Y specific thing from those is slightly worse in isolation with very little in the way of dives into the four as a sum of...
  17. tetrasodium

    D&D (2024) od&d tier1 feats much better but still some rough edges that will bite

    the playtest thread seems to be exploding faster than I've been able to read it with a lot of first impressions & hot takes jumping in making it hard to discuss things with any depth. Surprisingly nobody seemed to do any item by item in depth posts on it & starting on page 50some(now pushing...
  18. tetrasodium

    Level Up (A5E) is adept empty mind enchantment saves & resist part of the effect with stray CR or always on?

    at level 7 the adept gets empty mind granting: The first part where you spend exertion & use an action to make insight checks against you more difficult for an hour but the second part looks like a stray carriage return in the effect or an always on secondary thing that the adept just has...
  19. tetrasodium

    Level Up (A5E) Why is stunning strike not a (re)action?

    A (newer) player recently said how they'd like to make their cantrip spell attack into guiding bolt before they decide if they want to burn the spell slot citing the adept stunning strike herald's smite & various maneuvers using the same "and I'm going to make that into [guiding bolt]"...
  20. tetrasodium

    Level Up (A5E) "scribing" (crafting?) scrolls

    One of my players expressed some interest in scribing scrolls so I needed to look into how it's handled. I might be overlooking an entry somewhere, but not one I've been able to find. This table on T&T 296/297 with the spell scroll magic item seems to suggest that spell scrolls are scribed...
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