MoonSong
Rules-lawyering drama queen but not a munchkin
The one thing I found interesting is that while the Wizard class name was changed to Mage... the Mage's tradition involving a spellbook and spell schools was called Wizardry. But also that other traditions exist (like Sorcery and Witchcraft).
So it appears as though there's like a double layer of subclasses here. You have the arcane Mage with three subclass traditions-- Wizardry, Sorcery, and Witchcraft (Warlockery)... and within each of those subclass traditions will probably be individual sub-subclasses-- the wizardry spell schools, the sorcerous paths, and the witchcraft pacts I'd imagine.
Dunno the reason to put wizards, sorcerers, and witches/warlocks all into a single overclass... but I presume it must just have something to do with wanting to link all the arcane classes together for some reason? Not sure the point of that yet... but there probably is one.
I really hope this isn't the case. The current Mage isn't an aceptable starting point for a sorcerer, a mroe traditional sorcerer would be crippled if it had to use the same numbers as one mage who actually preppares spells and a sorcerer who needs to prepare spells (and from a spellbook none the less) isn't a real sorcerer. There would have to be a lot of pressure on the hypothetic Sorcery class feature and increase the complexity on what traditionally have been a simple class.
Taking that appart I like the overall work they have done here and there, classes are finally starting to look less frontloaded. But I'm still worried about the fiddliness of some feats and their overall rigidness. On the other hand I like the small hidden nod to 4e's implements.
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