"1 Hp remaining.... again"


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Question: what's a "ghetto crit?" I feel like it's what happens when you roll max damage on an attack that was otherwise not a crit, but I can't remember where I heard that, and I could be wrong.
 

Yeah, gave some XP too. And I'd love to see the data, here. It looks like that because two of the major damage sources come from sneak attack would be one of the reasons it pops up so often for us...
 


Our statistical anomaly is that smart PCs die. Wizard - dead. Taclord - dead. Starlock - dead. Swordmage - dead. We did lose a sorcerer, but he's the only low-INT PC to die.

Now that we've replaced the Taclord with a dwarven paladin of Kord (to go with my dwarven cleric of Kord) our group's name is officially... Biceps For Kord!

Only one more PC to get trained in Athletics, then it's a clean sweep.

PS
 

Ok, here's the program, with a few caveats.

1. It's quick and dirty. There's no error checking in this at all. If you tell it to do "purple" trials, it will yell at you and then crash.

2. In my trials above, I didn't actually do anything sophisticated for the dice. For this, I've added the ability to put in custom dice expressions, adding a great deal of flexibility at the cost of speed. So if you do a million trials, it's going to look like it's locked up. Just leave it be for a few minutes.

3. Make sure you add at least one attack. The way it works is it just cycles through each attack, in order. Ideally what you'd do is get a representative amount of damage for each member of your party.
 

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Our group's bard has an amazing knack for delivering the killing blow, with Vicious Mockery. The barbarian and ranger wil shred through scores of hitpoints but always leave the foe barely standing, with 1 to 5 hp left.

Then the gnome bard says "You're even uglier when you're bleeding" and the monster falls over.
 

Awesome app, Asmor! MOAR REP! :D

I ran it with my fighter's typical damage expression as a constant through multiple tests. The only variable I changed was the monster's max hit points in 1 hp increments, and I copied the results for 1-4 hp into notepad.

I examined only the likelihood that a monster would be left with 1-2 hps, and it displayed a sinusoidal shape. Specifically, the 1-2 result peaked when the max hp was a multiple of my average damage. For what it's worth, the cumulative 1-2 peaks were 13.63% at 5x and 12.63 at 6x my average damage. The 1-2 trough was 2.15% at 5.5x my damage.

Conclusion: If the monster's hp is a multiple of the party's average damage, it is quite likely to end up at 1-2 hp before it dies.
-blarg
 


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