81) In this room there is a huge mechanical steampower clock. There are pipes running from it into the ceiling. The clock is counting backwards. Everytime it reaches a full minute it makes a train-like choo choo sound. When it reaches a full hour its boiler begins to work overtime, turning the room briefly boiler room hot and very steamy. Then it continues counting backwards. This is all it ever does.
82) This room is painted in a zebra pattern. There is a hat with brightly coloured feathers sticking from it on a shelf by the opposite entrance. If someone picks up the hat the sound of flute music is heard from somewhere beyond the room.
83) There are three grand pianos in this room. On the walls are blue velvet curtains. On the ceiling is a copper chandelier, lit by surprisingly huge candles. If one tries playing the pianos he discovers that they are tuned in different ways. One sounds almost dainty, one plays somber sad sounds, and the third can only do grim dark, regardless of the song played.
84) In this room there is the aftermath of a recently fought battle. When the party enters the room they will suddenly realize that the entrance they used was actually a wall someone hacked through with a battlexe. The other entrance(s) had been barricaded with various furniture. The barricade on the opposite side has been cast aside as if someone immensely strong charged into it. The room used to look like a barracks, but everything in it is in shambles. The markings suggest numerous people fought here, but only two are still in the room. A highborn lady is slumped against a writing desk, her skull cracked. Near her on the floor is a dying man dressed like a wizard. If someone from the party approaches him he will whisper "Tell them, my name was, Ekhnaton.." and then he will die. There is an odd resonating vibration in the air near both of the bodies. If someone tries bringing either of them back from the dead they will turn into ancient skeletons instead (you could have a combat encounter here).
85) The floor of this white room is full of paint cans. Almost all of them have already been used up. The floor beneath them is a mess of colours.
86) In this room are a couple of planks of wood. There are signs which suggest that the room may once have been filled with them.
87) When the party enters this room a monkey will peek into it from another entrance. Then it runs away. There is nothing here.
88) This room is filled with broken machinery. In the corner of the room there is a cubicle inside which is a bathroom with a working steampower toilet, and a sink with a tap which produces a trickle of fresh water.
89) This is a kitchen. There are no kitchen implements anywhere, and not one scrap of food. All of the cupboards are empty, all of the tables are clean. There are candlestands here, but no candles.
90) This room contains several baskets of dirty clothing.
91) This room is a pool. There's no water. In the pool is a rope ten feet long, and a fallen ladder large enough for someone to climb out of it.
92) In this room is a rabbit with a small hat. It's a friendly little rabbit, and starts hopping towards the party when they enter. Someone has recently left a basket of vegetables here. There are also three clearly visible, but unrelated, elven skeletal remains in the corner of the room.
93) Through the middle of this room runs a moat. The moat is six feet deep and two feet wide. In the moat is a pickaxe. There's no sign of where the soil from the moat or the floor tiles from its spot have been taken to.
94) This room has a grass floor. There are some flowers growing in it.
95) This is clearly a throne room, but someone has taken the throne. This is the feeling the party gets, but it is verified by the picture on the wall where the throne still stands.
96) The doors into this room are heavy iron, and extremely hard to open. It looks like a graveyard, but all of the graves are empty. Only the headstones remain, but they are too old for anyone to read the inscriptions. The walls have been painted with the image of a vast graveyard.
97) This room is a garish yellow. There's a table with a candlestand in the corner. On the table is an inkwell, a fountain pen, and a half-finished note. The note reads "This is it. They want us to leave this place. We are going to have to take a stand. Some of the others have already begun to".
98) This room has a cracked ceiling support. The ceiling has caved in, and there is just about enough room by the sides for the party to pass through.
99) The entrances to this room have been covered with floral pattern curtains. The room itself is boringly grey. There's a large loom here, and several spools of different kinds of thread. In the corner is a basket with a couple of warm shirts.
100) Opening the doors to this room is difficult. It's as if they are fighting back. When the party enters all of the doors slam shut. There's a strong draft here which leads to a grate in the ceiling. Leaving the room is as hard, and as easy, as entering.
I think I'm done here, by the way.
