Celebrim
Legend
Agreed 100%.
I always looked at Tucker's Kobolds as utilizing what they had cleverly.
I will have to re read the story in case i missed unfair advantages such as you point out.
Because poison was so very lethal in OD&D, 1E, and 2E, and if the DM had really wanted Tucker's Kobolds to kill the party, it would have been simple enough:
DM:
A squadron of kobolds with readied hand crossbows with poisoned bolts appears. They have Surprise.
They all fire. 10 incoming poisoned bolts. 5 hit the fighter. Roll five saves versus Poison.
(fighter fails 2 of them, dies.)
That is an example of exactly why 'Tucker's Kobolds' don't ring true to me.
I've adventured as a 12th level character in 1st edition AD&D. A kobold with a hand crossbow even with surprise...