1000 Unique Magical Items/priced/lvled/exp

20) Death Strike Dagger
- +2 dagger
- True Strike once per day
- Vampiric Touch as 6th level Arcane Caster once/day
- Impromtptu Sneak Attack 1/week


exp, gold to come...
 

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21)

Crossbow of the Sun

Light Crossbow made of redwood, special abilities:
+2
Reloading as a free action.
Range increment increased by 50%
Negates concealment.
Three times per day, it can fire a bolt enchanted with hot light: the bolt does on the first round 1d4+1 extra fire damage, on the second to the tenth round 1 point extra fire damage (or until the bolt is removed). Undead get double damage. The bolt is considered as a +2 weapon when fired.
 

22) Force Lance
- 1/day Lance may be charged with spell 'Lance of Disruption' at caster level 4. Spell is discharged upon the next succesful strike.
- +2 Lance
 

23)

Eye of the Storm

Longspear made of oak wood with an admantine tip.

+2

Can't be sundered or destroyed by energy or magic (exception: Mordenkainen's Disjunction or the draining touch of a Nightwing). Antimagic areas affect the item normally.
This special enchantment was house ruled as a +2 enhancement.

The following effects can be used only by a druid.
Once per week, it can cast a more versatile version of Control Weather as a druid of 14th level. In addition to the normal effects of the spell (not depending on seasons), it can conjure or disperse fog (even underground) or create a tornado (only outdoors). The effect lasts 14 hours or 16 minutes (tornado) in an area of 5 x 5 miles or 50 ft radius (tornado).

Once per day, it can cast Call Lightning as a druid of tenth level just like the spell. Calling a lightning bolt is a standard action.

At will, it can create a small hole in a normal cloud in the sky, and a ray of sun or moon light will enlight the designated place (10 ft radius), depending on daytime.

Caster level: 14th.

Prerequesites: Craft magic arms and armor, Control weather, Call lightning, Control winds, Obscuring mist, caster must be a druid.

Market price: about 50.000 GP
 
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alsih2o said:


cooool! considered this one stolen for my campaign!

Feel free to use :D But be careful, a DM might change the druid's alignment to CN when the item is used for destruction (as it happened to my PC, when he leveled some parts of an evil city with a heavy thunderstorm...:D )
 

Prcie of Escape

#24
The Price of Escape is a normal sized gold coin with the Holy Symbol of Shaundakul on the face and winged boots on the back. As a special standard action that does NOT provoke an attack of opportunity, the bearer of this coin can dimension door as a 10th level caster. The coin only has to be in the possession of the character using it - it does not have to be in hand. After one use the dimension door effect is exhausted and the coin becomes a piece of chocolate, wrapped in gold foil, that when eaten functions as a maximized cure moderate wounds.

I'll figure the cost of making this later and edit it in. Nice thread
 
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25)

Elvish Spell book binder

This item is a binder made of pure gold, covered with old elvish letters on the front and showing a Silver Dragon flying over a lake on the back. A star with four tips encircles this picture.
Actually, this binder is a more powerful version of Boccob's Blessed Book. When a wizard places his spell book in the empty binder, the book is anchored in it. The binder protects the book from any energy damage and water. It can hold up to 200 spells. If the owner of the binder puts an other spell book onto it, the binder copies any new spell in the second book into the owner's book, but only if the wizard has understood that spell and wants to make a copy. No ink or paper is required for this process which takes only a few seconds. The binder grants a +1 insight bonus to spellcraft when a wizard tries to understand a new spell and touches the binder. There are always at last 2 free pages in the anchored book, so spells from scrolls or own research can be written into it, too. The needed ink for this process is also generated automatically, the wizard just needs to write the letters with a feather of any sort. The owner of the binder can release an anchored book at any time, or delete any spells from it. It is not possible to remove an empty page from the binder.

Caster level: 20th

Prerequesites: Craft wondrous item, caster must be an elf and a wizard of at least 20th level, Amanuensis, Major creation, Energy Immunity

Market price: Expensive (what's your opinion?)
 
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26): A "Cedric Special" ...

Boccob's Vestments of the Librarian:

Dark Black Vest with a black silk threaded swirl pattern, made from Displacer beast hide and sewn with Phase Spider Silk.

+10 bonus to move silently and hide in shadows.

8000gp Market Value.
4000gp to create
160 xp.

Charged it the high Market Value, because it combines two abilities in one item and doesn't require the creator to be an Elf. Spell requirements are invisibility and silence.

Cedric
 

This thread rocks, almost all these items rule!

27) Furious Ring of the Tarrasque: The wearer of this item may enter a Fury 1/day as a free action. If the wearer has the instantaneous rage feat it may be applied to the Fury as well. Upon entering a Fury, the character enlarges by two size categories, with all the modifiers a creature gets for advancing in size (see the MM), and simultaneously triggers a barbaric rage in him. This rage not end for 1d4 HOURS, and the character must attack the whole time. If there are no nearby enemies, he may choose to instead attack objects (rather than attacking friends or innocent creatures).
Caster Level: 9th. Prerequisites: Forge Ring, must have the Run Amok prestige class ability [custom prc]; Market Price: 90,000 gp.

28) Rod of Ruin: This copper rod, one end of which is fashioned into a skull, gives a -6 enhancement penalty to all saving throws made within 60' of it, whether it is held or not. Only 3" of lead will prevent this effect.
Caster Level: 5th; Prerequisites: Craft Rod, Bestow Curse; Market Price: 16,000 gp.
 

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