Happiest_Sadist
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29) Book of Deamons
These powerful spellbooks contain deamons trapped to serve their master. They are bound in unknown hide and forged shut with chains etched in runes. Should the chains be broken (harness 20, hp 5, break DC 30) and the book opened, the Glabrezu bound to the book will be released.
It acts as a spellbook with 400 pages that automatically attunes itself to the bearer so they may learn all spells therin. In addition the book knows any 4 metamagic feats, these feats may be applied to any spell memorized from the book.
To memorize a spell from the book a wizard holds the book and communicates telepatically with the deamon. To write a spell in the book a wizard must merely concentrrate and expend the memorised spell. This is the same as memorizing spells from any other source except for the corrupting effect of this communication. Any charachter memorizing spells from the book must make a will save (DC 13) or lose 2d4 points of temporary wisdom and become chaotic evil. Those whose wisdom is reduced to zero are possessed and will use and means in their power to open the book.
Price: 15,000gp
Prerequisites: Planar Binding, Caster lever 15th, Craft Wondrous item.
These powerful spellbooks contain deamons trapped to serve their master. They are bound in unknown hide and forged shut with chains etched in runes. Should the chains be broken (harness 20, hp 5, break DC 30) and the book opened, the Glabrezu bound to the book will be released.
It acts as a spellbook with 400 pages that automatically attunes itself to the bearer so they may learn all spells therin. In addition the book knows any 4 metamagic feats, these feats may be applied to any spell memorized from the book.
To memorize a spell from the book a wizard holds the book and communicates telepatically with the deamon. To write a spell in the book a wizard must merely concentrrate and expend the memorised spell. This is the same as memorizing spells from any other source except for the corrupting effect of this communication. Any charachter memorizing spells from the book must make a will save (DC 13) or lose 2d4 points of temporary wisdom and become chaotic evil. Those whose wisdom is reduced to zero are possessed and will use and means in their power to open the book.
Price: 15,000gp
Prerequisites: Planar Binding, Caster lever 15th, Craft Wondrous item.
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