1001 Magic Items Nobody Wants


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So we're getting racist now? ;)

Yes sir, we are indeed! That's right, you heard me - all german men named Hans are muscular and they wear speedos and they enjoy flexing!

(much to the delight of all their lady-fans)

^_^

Back on track, however. Heh.

494. Armor of the Dead Emporer (No special effects... was just owned by a now-deceased emporer at one point)

495. Weapon of Pursespewing

496. Dwarven Waraxe +2, Charnel Leaver (weapon can't stand the sight of blood and will compel wielder to flee any scenes of violence)

497. Snackrificial Knife - only useful for preparing quick, small meals.

498. Rod, Fleshbeater - ... we'll just not get into the details about what that one does.

499. Belt of the Dread Emporer: +4 on checks to keep up the Pants of the Dread Emporer. Bonus stacks with the Suspenders of the Dread Emporer.
 

500. Belt of Gravity
501. Pants of Falling (AKA Trousers of Dropping)
502. Shoelaces of Tying (to the opposed shoe, unfortunately)
503. Cloak of Smurfkind (wearer shrinks and skin turns blue, and can only mutter things in "Smurf-speak")
504. Rug of Spewing Dust (cough, cough)
505. Weed of Noxious Vapors (Dooood....)
506. Spectacles of Hindsight (20/20 of course)
507. Scrolls of Infinite Red Tape (found in most government offices)
508. Ogre-sized fairy clothing
 

509: Decanter of endless gravy.
510: Decanter of endless weak tea.
511: Holey Socks (They look normal most of the time, untill important guests come round unexpected, then they always have a hole in them)
512: Leomund's Magnificant Maze (an instant maze appears, with you in the middle.)
513: Decanter of endless salt water.

Edit: Sorted out the numbering.
 
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Love it...

The snackraficial knife - good for opening bags of chips...

So we're getting racist now?

What, did you miss #361 - Manuel of Bodily Health? I left out "Manuel of Quickness in Action" because of the naughtier connotations...

And, so I'm still contributing to the list:

514. Neverburning torch. Too light for a club, won't catch on fire. Ever.

Edit: fixing numbers because I took too long composing.
 
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518 Boots of Hobbit Stomping
519 Heward's Napstick Hafaflack
520 Mask of the Mask
521 Oil of Storms
522 Rod of Constipation
523 Ugly Stick (does Chr damage)
524 Bottle of Air (Other wise know as an empty bottle, no deposite no return)
525 BAG OF RATS!
 

526. Baby Seal of Clubbing (blue fur, multiple piercings, listens to Crystal Method)
527. Singing Sword of Tone-deafness
528. Dancing Sword of Clumsiness
529. Talisman of Zeno (good for long road trips)
530. Book of Infinite Levels (at least, no DM wants it)
531. Scarab of Golem Protection (from you, that is)
532. Periapt of Plot Closure (good for ending a campaign just before the big exciting battle)
533. Pipes of the Suers (summons a RIAA lawyer)
534. Roach of Shielding
535. Sword of Flaming (don't let it on USEnet, doesn't react well with Swords of Trolling)
536. Montalban of Spell Resistance (There IS NO plane! He sees through your trickery!)
537. Nolzur's Fingerpaints (that's it... just fingerpaint)
538. Perl of Power (no time to code, I got three campaigns to play!)
539. Mall of the Titans (no Sbarro's)
540. Mirror of Pole Position (it's missing a controller)
541. Goggles of Female Resistance (otherwise known as "birth-control glasses")
542. Amulet of Plane Attraction (airplanes, that is; one word: "duck")
 

andargor said:


That's the whole point. The ring is useless, since the DM can Rule 0 it. (and the fact that it wouldn't work in RL) :D

Andargor

But there are scrolls of charm dm that actually work. They can be recognized by the large numbers (both in size and in amount) and either famous people or great buildings or something (depending on where it was created) which adore it. :D
 

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