137) Riverrow. When rowing a regular rowboat movement speed is doubled. The rowboat also becomes immune to the capsize ability, because the user simply becomes too deft in moving it around.
138) Warm Heart. Non-magical cold weather causes no harm to the wielder.
139) Hidden Talent. This short sword, when worn, is considered hidden. It can be drawn as a free action.
140) Arclight. Each time this sword strikes a bright flash of electric blue is seen from it and a crackling sound is heard. Any time that it does damage 1 point of that damage will be electrical.
141) Carrier. This sword, when worn or wielded, increases the users strength by 3, but only for the purposes of carrying capacity.
142) Xzbroghdst. Created by the demon Csharzain this is a fearsome looking blade with a dark red gleam in its black surface. It is otherwise a perfectly normal sword, but it grants its user darkvision.
143) The Master of Nothing. This sword can not cause criticals or fumbles.
145) But I Know You. +1 to hunch checks. If you fail a hunch / sense motive check, you can immediately try again, once per day.
146) The Flow of History. The wielder of this sword gains the uncanny ability to swap around the initiative bonuses of up to three opposing enemies in the same battle, once per day.