Okay, so let's say that your d20 Modern campaign is an episode of Alias. You've got secret codes and gunplay and a whole lot of people really good Bluff checks. Question:
What do you do with the player who wants to play Marshall the computer geek?
Or, similarly, you're doing "Buffy". In Act Two, Buffy and Spike go off to investigate a haunted house and fight some campis, while Anya and Willow do a magical incantation to summon a demon and get information. Xander and Dawn stay at the house to do research.
What do you do with Xander and Dawn?
It's not that I don't like the non-physical heroes -- in fact, I love the fact that, for the first time, it's possible to have someone with almost NO combat value whatsoever. Sure, you can make a Charismatic Hero and go the "distract opponents" route, and you can make a Smart Hero and go the "make a plan and use Int bonus against opponents" route, but you can also go for seduction and computer hacking. This makes it possible to have a character who is just plain useless in a fight. Can't hit people, can't cast spells to knock them out.
So what do you do with those guys?
One option is to keep the party together at all times -- but that quickly gets unrealistic in a lot of campaigns. Sure, in Stargate: SG-1, it makes sense for the party to stick together, because they all need to get back through a wormhole -- but even then, Daniel Jackson often goes off by himself, or with Major Carter, to do scientific or cultural research. And Daniel and Sam don't suck in a fight, so they're not great examples.
It's OCCASIONALLY fun to play "protect the helpless computer geek" during a commando raid -- the geek is the only one who can hack the mainframe, but they have to get him past the guards and TO the mainframe first. Fun every once in awhile, but frustrating as an "every week" game plan.
So, at some point, the party is going to have to split up. The Strong and Fast people are gonna have to go check out those rumors of Walking Eggplants in the sewer tunnels, and the Charismatic, Dedicated, and Smart people are going to be left to "do research" or "talk to people". In most TV shows, this means that the camera stays on the Strong and Fast folks while they fight some low-level bad guys, and then they come back, and the Charismatic/Smart/Dedicated folks tell them what they've found.
But I don't want that. I want fun adventures for all classes. If the party splits up, I want both sides to be excited.
So there we go. That's what I'm asking for. 101 Non-Combat Adventure ideas, suitable for Charismatic, Smart, and Dedicated folks.
To get the ball rolling:
1) Smart: The research gets more complicated than usual, as the book the hero knows she needs has been replaced with a dummy copy -- all blank pages. A local embassy has the information in a book in its original language, but it requires some research and information-gathering to find the embassy that has the information, some knowledge of cultural intricacies to convince them that you're sincere in your desire for knowlege, a little forgery to convince them that you are indeed a museum researcher, and then a decipher script check to actually get the information from its original Sumerian dialect. Alternatively, the Smart hero could try to piece the dummied book back together by using footnotes from a bunch of other books that reference that book. It would be an absurdly difficult riddle or puzzle -- probably Smart Level check + Int.
2) While the Strong and Tough heroes race off to catch the fleeing fugitives in a daring rooftop chase, the Dedicated hero stays to analyze the scene of the crime from which the bad guys fled. Officers on the scene have searched thoroughly and have amassed the clues, and it's up to the Dedicated hero to figure out how everything went down. A good Investigate check reveals that the first bullet -- which took out a window -- had to have been fired by a very tall person. A Spot check helps our hero remember that none of the fugitives were tall -- but one of the victims was. So the victims actually started this fight. Then the Dedicated hero goes to analyze the bullets, only to be informed by the nice man in ballistics that the bullets are unusable because of their impact. Something isn't right in his voice, and with a good Sense Motive check and some persistence, the hero can force matters out into the open. The ballistics officer was once in a gang, and these bullets have been altered in a manner that only his old gang could do. Without that information, the party would be going after the wrong people.
3) Charismatic: An exclusive restaurant is likely a front for an evil organization. The hero thinks that her buddies have been captured after a fight, and that they might be held at the restaurant. She grabs a few different outfits and heads to the restaurant, where she bluffs her way in as a restaurant critic. Once inside, she ducks into a closet and disguises herself as a waitress. She gets back through the kitchen and finds a secret back chamber, which has an exclusive room complete with musical performers and dancing girls. She changes outfits again, this time ito something black and shiny, and bluffs her way in as the singing talent. After her vocal performance, she catches the eye of a thug, who asks her to come back to one of the private rooms. As she goes with him, she compliments his sunglasses, which she recognizes as belonging to her buddy the Fast hero. He says that he got them from some guy who's "feeling a little low right now", chuckling as he glances down at the basement. The hero bluffs her way out of a romantic liason with the thug by altering her personality so as to remind him of his mother, gets out of the restaurant, and tells her buddies that their friends are being held in the basement and need a rescue.
What do you do with the player who wants to play Marshall the computer geek?
Or, similarly, you're doing "Buffy". In Act Two, Buffy and Spike go off to investigate a haunted house and fight some campis, while Anya and Willow do a magical incantation to summon a demon and get information. Xander and Dawn stay at the house to do research.
What do you do with Xander and Dawn?
It's not that I don't like the non-physical heroes -- in fact, I love the fact that, for the first time, it's possible to have someone with almost NO combat value whatsoever. Sure, you can make a Charismatic Hero and go the "distract opponents" route, and you can make a Smart Hero and go the "make a plan and use Int bonus against opponents" route, but you can also go for seduction and computer hacking. This makes it possible to have a character who is just plain useless in a fight. Can't hit people, can't cast spells to knock them out.
So what do you do with those guys?
One option is to keep the party together at all times -- but that quickly gets unrealistic in a lot of campaigns. Sure, in Stargate: SG-1, it makes sense for the party to stick together, because they all need to get back through a wormhole -- but even then, Daniel Jackson often goes off by himself, or with Major Carter, to do scientific or cultural research. And Daniel and Sam don't suck in a fight, so they're not great examples.
It's OCCASIONALLY fun to play "protect the helpless computer geek" during a commando raid -- the geek is the only one who can hack the mainframe, but they have to get him past the guards and TO the mainframe first. Fun every once in awhile, but frustrating as an "every week" game plan.
So, at some point, the party is going to have to split up. The Strong and Fast people are gonna have to go check out those rumors of Walking Eggplants in the sewer tunnels, and the Charismatic, Dedicated, and Smart people are going to be left to "do research" or "talk to people". In most TV shows, this means that the camera stays on the Strong and Fast folks while they fight some low-level bad guys, and then they come back, and the Charismatic/Smart/Dedicated folks tell them what they've found.
But I don't want that. I want fun adventures for all classes. If the party splits up, I want both sides to be excited.
So there we go. That's what I'm asking for. 101 Non-Combat Adventure ideas, suitable for Charismatic, Smart, and Dedicated folks.
To get the ball rolling:
1) Smart: The research gets more complicated than usual, as the book the hero knows she needs has been replaced with a dummy copy -- all blank pages. A local embassy has the information in a book in its original language, but it requires some research and information-gathering to find the embassy that has the information, some knowledge of cultural intricacies to convince them that you're sincere in your desire for knowlege, a little forgery to convince them that you are indeed a museum researcher, and then a decipher script check to actually get the information from its original Sumerian dialect. Alternatively, the Smart hero could try to piece the dummied book back together by using footnotes from a bunch of other books that reference that book. It would be an absurdly difficult riddle or puzzle -- probably Smart Level check + Int.
2) While the Strong and Tough heroes race off to catch the fleeing fugitives in a daring rooftop chase, the Dedicated hero stays to analyze the scene of the crime from which the bad guys fled. Officers on the scene have searched thoroughly and have amassed the clues, and it's up to the Dedicated hero to figure out how everything went down. A good Investigate check reveals that the first bullet -- which took out a window -- had to have been fired by a very tall person. A Spot check helps our hero remember that none of the fugitives were tall -- but one of the victims was. So the victims actually started this fight. Then the Dedicated hero goes to analyze the bullets, only to be informed by the nice man in ballistics that the bullets are unusable because of their impact. Something isn't right in his voice, and with a good Sense Motive check and some persistence, the hero can force matters out into the open. The ballistics officer was once in a gang, and these bullets have been altered in a manner that only his old gang could do. Without that information, the party would be going after the wrong people.
3) Charismatic: An exclusive restaurant is likely a front for an evil organization. The hero thinks that her buddies have been captured after a fight, and that they might be held at the restaurant. She grabs a few different outfits and heads to the restaurant, where she bluffs her way in as a restaurant critic. Once inside, she ducks into a closet and disguises herself as a waitress. She gets back through the kitchen and finds a secret back chamber, which has an exclusive room complete with musical performers and dancing girls. She changes outfits again, this time ito something black and shiny, and bluffs her way in as the singing talent. After her vocal performance, she catches the eye of a thug, who asks her to come back to one of the private rooms. As she goes with him, she compliments his sunglasses, which she recognizes as belonging to her buddy the Fast hero. He says that he got them from some guy who's "feeling a little low right now", chuckling as he glances down at the basement. The hero bluffs her way out of a romantic liason with the thug by altering her personality so as to remind him of his mother, gets out of the restaurant, and tells her buddies that their friends are being held in the basement and need a rescue.